SDL 3.0
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#include <SDL_gpu.h>
Data Fields | |
SDL_GPUTextureFormat | format |
SDL_GPUColorTargetBlendState | blend_state |
A structure specifying the parameters of color targets used in a graphics pipeline.
SDL_GPUColorTargetBlendState SDL_GPUColorTargetDescription::blend_state |
SDL_GPUTextureFormat SDL_GPUColorTargetDescription::format |