| CollisionShape(CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator) | reactphysics3d::CollisionShape | |
| CollisionShape(const CollisionShape &shape)=delete | reactphysics3d::CollisionShape | |
| computeSmoothTriangleMeshContact(const CollisionShape *shape1, const CollisionShape *shape2, Vector3 &localContactPointShape1, Vector3 &localContactPointShape2, const Transform &shape1ToWorld, const Transform &shape2ToWorld, decimal penetrationDepth, Vector3 &outSmoothVertexNormal) | reactphysics3d::TriangleShape | static |
| computeTransformedAABB(const Transform &transform) const override | reactphysics3d::TriangleShape | virtual |
| ConvexPolyhedronShape(CollisionShapeName name, MemoryAllocator &allocator) | reactphysics3d::ConvexPolyhedronShape | |
| ConvexPolyhedronShape(const ConvexPolyhedronShape &shape)=delete | reactphysics3d::ConvexPolyhedronShape | |
| ConvexShape(CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator, decimal margin=decimal(0.0)) | reactphysics3d::ConvexShape | |
| ConvexShape(const ConvexShape &shape)=delete | reactphysics3d::ConvexShape | |
| findMostAntiParallelFace(const Vector3 &direction) const | reactphysics3d::ConvexPolyhedronShape | |
| getCentroid() const override | reactphysics3d::TriangleShape | virtual |
| getFace(uint32 faceIndex) const override | reactphysics3d::TriangleShape | virtual |
| getFaceNormal(uint32 faceIndex) const override | reactphysics3d::TriangleShape | virtual |
| getHalfEdge(uint32 edgeIndex) const override | reactphysics3d::TriangleShape | virtual |
| getId() const | reactphysics3d::CollisionShape | |
| getLocalBounds() const override | reactphysics3d::TriangleShape | virtual |
| getLocalInertiaTensor(decimal mass) const override | reactphysics3d::TriangleShape | virtual |
| getMargin() const | reactphysics3d::ConvexShape | |
| getName() const | reactphysics3d::CollisionShape | |
| getNbFaces() const override | reactphysics3d::TriangleShape | virtual |
| getNbHalfEdges() const override | reactphysics3d::TriangleShape | virtual |
| getNbVertices() const override | reactphysics3d::TriangleShape | virtual |
| getRaycastTestType() const | reactphysics3d::TriangleShape | |
| getType() const | reactphysics3d::CollisionShape | |
| getVertex(uint32 vertexIndex) const override | reactphysics3d::TriangleShape | virtual |
| getVertexPosition(uint32 vertexIndex) const override | reactphysics3d::TriangleShape | virtual |
| getVolume() const override | reactphysics3d::TriangleShape | virtual |
| isConvex() const override | reactphysics3d::ConvexShape | virtual |
| isPolyhedron() const override | reactphysics3d::ConvexPolyhedronShape | virtual |
| operator=(const TriangleShape &shape)=delete | reactphysics3d::TriangleShape | |
| reactphysics3d::ConvexPolyhedronShape::operator=(const ConvexPolyhedronShape &shape)=delete | reactphysics3d::ConvexPolyhedronShape | |
| reactphysics3d::ConvexShape::operator=(const ConvexShape &shape)=delete | reactphysics3d::ConvexShape | |
| reactphysics3d::CollisionShape::operator=(const CollisionShape &shape)=delete | reactphysics3d::CollisionShape | |
| setRaycastTestType(TriangleRaycastSide testType) | reactphysics3d::TriangleShape | |
| to_string() const override | reactphysics3d::TriangleShape | virtual |
| TriangleShape(const TriangleShape &shape)=delete | reactphysics3d::TriangleShape | |
| ~CollisionShape()=default | reactphysics3d::CollisionShape | virtual |
| ~ConvexPolyhedronShape() override=default | reactphysics3d::ConvexPolyhedronShape | virtual |
| ~ConvexShape() override=default | reactphysics3d::ConvexShape | virtual |