Interface AmazonGameLiftAsync
- All Superinterfaces:
AmazonGameLift
- All Known Implementing Classes:
AbstractAmazonGameLiftAsync
,AmazonGameLiftAsyncClient
AsyncHandler
can be used to
receive notification when an asynchronous operation completes.
Welcome to the Amazon GameLift API Reference. Amazon GameLift is a managed Amazon Web Services (AWS) service for developers who need a scalable, server-based solution for multiplayer games. Amazon GameLift provides setup and deployment of game servers, and handles infrastructure scaling and session management. For more information about the GameLift service, including a feature overview, getting started guide, and tutorial, see the accompanying Amazon GameLift Developer Guide.
This reference describes the low-level service API for GameLift. You can call this API directly or use the AWS SDK for your preferred language. The AWS SDK includes a set of high-level GameLift actions multiplayer game sessions. Alternatively, you can use the AWS command-line interface (CLI) tool, which includes commands for GameLift. For administrative actions, you can use the Amazon GameLift console.
Managing Game and Player Sessions Through GameLift
Call these actions from your game clients and/or services to create and manage multiplayer game sessions.
- Game sessions
- Player sessions
- Other actions:
Setting Up Game Servers
Use these administrative actions to configure GameLift to host your game servers. When configuring GameLift, you'll need to (1) configure a build for your game and provide build files, and (2) set up one or more fleets to host game sessions.
- Build actions:
- Fleet actions:
- Alias actions:
- Scaling policy actions:
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Method Summary
Modifier and TypeMethodDescriptioncreateAliasAsync
(CreateAliasRequest createAliasRequest) Creates an alias for a fleet.createAliasAsync
(CreateAliasRequest createAliasRequest, AsyncHandler<CreateAliasRequest, CreateAliasResult> asyncHandler) Creates an alias for a fleet.createBuildAsync
(CreateBuildRequest createBuildRequest) Initializes a new build record and generates information required to upload a game build to Amazon GameLift.createBuildAsync
(CreateBuildRequest createBuildRequest, AsyncHandler<CreateBuildRequest, CreateBuildResult> asyncHandler) Initializes a new build record and generates information required to upload a game build to Amazon GameLift.createFleetAsync
(CreateFleetRequest createFleetRequest) Creates a new fleet to host game servers.createFleetAsync
(CreateFleetRequest createFleetRequest, AsyncHandler<CreateFleetRequest, CreateFleetResult> asyncHandler) Creates a new fleet to host game servers.createGameSessionAsync
(CreateGameSessionRequest createGameSessionRequest) Creates a multiplayer game session for players.createGameSessionAsync
(CreateGameSessionRequest createGameSessionRequest, AsyncHandler<CreateGameSessionRequest, CreateGameSessionResult> asyncHandler) Creates a multiplayer game session for players.createPlayerSessionAsync
(CreatePlayerSessionRequest createPlayerSessionRequest) Adds a player to a game session and creates a player session record.createPlayerSessionAsync
(CreatePlayerSessionRequest createPlayerSessionRequest, AsyncHandler<CreatePlayerSessionRequest, CreatePlayerSessionResult> asyncHandler) Adds a player to a game session and creates a player session record.createPlayerSessionsAsync
(CreatePlayerSessionsRequest createPlayerSessionsRequest) Adds a group of players to a game session.createPlayerSessionsAsync
(CreatePlayerSessionsRequest createPlayerSessionsRequest, AsyncHandler<CreatePlayerSessionsRequest, CreatePlayerSessionsResult> asyncHandler) Adds a group of players to a game session.deleteAliasAsync
(DeleteAliasRequest deleteAliasRequest) Deletes an alias.deleteAliasAsync
(DeleteAliasRequest deleteAliasRequest, AsyncHandler<DeleteAliasRequest, DeleteAliasResult> asyncHandler) Deletes an alias.deleteBuildAsync
(DeleteBuildRequest deleteBuildRequest) Deletes a build.deleteBuildAsync
(DeleteBuildRequest deleteBuildRequest, AsyncHandler<DeleteBuildRequest, DeleteBuildResult> asyncHandler) Deletes a build.deleteFleetAsync
(DeleteFleetRequest deleteFleetRequest) Deletes everything related to a fleet.deleteFleetAsync
(DeleteFleetRequest deleteFleetRequest, AsyncHandler<DeleteFleetRequest, DeleteFleetResult> asyncHandler) Deletes everything related to a fleet.deleteScalingPolicyAsync
(DeleteScalingPolicyRequest deleteScalingPolicyRequest) Deletes a fleet scaling policy.deleteScalingPolicyAsync
(DeleteScalingPolicyRequest deleteScalingPolicyRequest, AsyncHandler<DeleteScalingPolicyRequest, DeleteScalingPolicyResult> asyncHandler) Deletes a fleet scaling policy.describeAliasAsync
(DescribeAliasRequest describeAliasRequest) Retrieves properties for a specified alias.describeAliasAsync
(DescribeAliasRequest describeAliasRequest, AsyncHandler<DescribeAliasRequest, DescribeAliasResult> asyncHandler) Retrieves properties for a specified alias.describeBuildAsync
(DescribeBuildRequest describeBuildRequest) Retrieves properties for a build.describeBuildAsync
(DescribeBuildRequest describeBuildRequest, AsyncHandler<DescribeBuildRequest, DescribeBuildResult> asyncHandler) Retrieves properties for a build.describeEC2InstanceLimitsAsync
(DescribeEC2InstanceLimitsRequest describeEC2InstanceLimitsRequest) Retrieves the following information for the specified EC2 instance type:describeEC2InstanceLimitsAsync
(DescribeEC2InstanceLimitsRequest describeEC2InstanceLimitsRequest, AsyncHandler<DescribeEC2InstanceLimitsRequest, DescribeEC2InstanceLimitsResult> asyncHandler) Retrieves the following information for the specified EC2 instance type:describeFleetAttributesAsync
(DescribeFleetAttributesRequest describeFleetAttributesRequest) Retrieves fleet properties, including metadata, status, and configuration, for one or more fleets.describeFleetAttributesAsync
(DescribeFleetAttributesRequest describeFleetAttributesRequest, AsyncHandler<DescribeFleetAttributesRequest, DescribeFleetAttributesResult> asyncHandler) Retrieves fleet properties, including metadata, status, and configuration, for one or more fleets.describeFleetCapacityAsync
(DescribeFleetCapacityRequest describeFleetCapacityRequest) Retrieves the current status of fleet capacity for one or more fleets.describeFleetCapacityAsync
(DescribeFleetCapacityRequest describeFleetCapacityRequest, AsyncHandler<DescribeFleetCapacityRequest, DescribeFleetCapacityResult> asyncHandler) Retrieves the current status of fleet capacity for one or more fleets.describeFleetEventsAsync
(DescribeFleetEventsRequest describeFleetEventsRequest) Retrieves entries from the fleet event log.describeFleetEventsAsync
(DescribeFleetEventsRequest describeFleetEventsRequest, AsyncHandler<DescribeFleetEventsRequest, DescribeFleetEventsResult> asyncHandler) Retrieves entries from the fleet event log.describeFleetPortSettingsAsync
(DescribeFleetPortSettingsRequest describeFleetPortSettingsRequest) Retrieves the port settings for a fleet.describeFleetPortSettingsAsync
(DescribeFleetPortSettingsRequest describeFleetPortSettingsRequest, AsyncHandler<DescribeFleetPortSettingsRequest, DescribeFleetPortSettingsResult> asyncHandler) Retrieves the port settings for a fleet.describeFleetUtilizationAsync
(DescribeFleetUtilizationRequest describeFleetUtilizationRequest) Retrieves utilization statistics for one or more fleets.describeFleetUtilizationAsync
(DescribeFleetUtilizationRequest describeFleetUtilizationRequest, AsyncHandler<DescribeFleetUtilizationRequest, DescribeFleetUtilizationResult> asyncHandler) Retrieves utilization statistics for one or more fleets.describeGameSessionDetailsAsync
(DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest) Retrieves properties, including the protection policy in force, for one or more game sessions.describeGameSessionDetailsAsync
(DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest, AsyncHandler<DescribeGameSessionDetailsRequest, DescribeGameSessionDetailsResult> asyncHandler) Retrieves properties, including the protection policy in force, for one or more game sessions.describeGameSessionsAsync
(DescribeGameSessionsRequest describeGameSessionsRequest) Retrieves properties for one or more game sessions.describeGameSessionsAsync
(DescribeGameSessionsRequest describeGameSessionsRequest, AsyncHandler<DescribeGameSessionsRequest, DescribeGameSessionsResult> asyncHandler) Retrieves properties for one or more game sessions.describePlayerSessionsAsync
(DescribePlayerSessionsRequest describePlayerSessionsRequest) Retrieves properties for one or more player sessions.describePlayerSessionsAsync
(DescribePlayerSessionsRequest describePlayerSessionsRequest, AsyncHandler<DescribePlayerSessionsRequest, DescribePlayerSessionsResult> asyncHandler) Retrieves properties for one or more player sessions.describeScalingPoliciesAsync
(DescribeScalingPoliciesRequest describeScalingPoliciesRequest) Retrieves all scaling policies applied to a fleet.describeScalingPoliciesAsync
(DescribeScalingPoliciesRequest describeScalingPoliciesRequest, AsyncHandler<DescribeScalingPoliciesRequest, DescribeScalingPoliciesResult> asyncHandler) Retrieves all scaling policies applied to a fleet.getGameSessionLogUrlAsync
(GetGameSessionLogUrlRequest getGameSessionLogUrlRequest) Retrieves the location of stored game session logs for a specified game session.getGameSessionLogUrlAsync
(GetGameSessionLogUrlRequest getGameSessionLogUrlRequest, AsyncHandler<GetGameSessionLogUrlRequest, GetGameSessionLogUrlResult> asyncHandler) Retrieves the location of stored game session logs for a specified game session.listAliasesAsync
(ListAliasesRequest listAliasesRequest) Retrieves a collection of alias records for this AWS account.listAliasesAsync
(ListAliasesRequest listAliasesRequest, AsyncHandler<ListAliasesRequest, ListAliasesResult> asyncHandler) Retrieves a collection of alias records for this AWS account.listBuildsAsync
(ListBuildsRequest listBuildsRequest) Retrieves build records for all builds associated with an AWS account.listBuildsAsync
(ListBuildsRequest listBuildsRequest, AsyncHandler<ListBuildsRequest, ListBuildsResult> asyncHandler) Retrieves build records for all builds associated with an AWS account.listFleetsAsync
(ListFleetsRequest listFleetsRequest) Retrieves a collection of fleet records for this AWS account.listFleetsAsync
(ListFleetsRequest listFleetsRequest, AsyncHandler<ListFleetsRequest, ListFleetsResult> asyncHandler) Retrieves a collection of fleet records for this AWS account.putScalingPolicyAsync
(PutScalingPolicyRequest putScalingPolicyRequest) Creates or updates a scaling policy for a fleet.putScalingPolicyAsync
(PutScalingPolicyRequest putScalingPolicyRequest, AsyncHandler<PutScalingPolicyRequest, PutScalingPolicyResult> asyncHandler) Creates or updates a scaling policy for a fleet.requestUploadCredentialsAsync
(RequestUploadCredentialsRequest requestUploadCredentialsRequest) Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build.requestUploadCredentialsAsync
(RequestUploadCredentialsRequest requestUploadCredentialsRequest, AsyncHandler<RequestUploadCredentialsRequest, RequestUploadCredentialsResult> asyncHandler) Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build.resolveAliasAsync
(ResolveAliasRequest resolveAliasRequest) Retrieves the fleet ID that a specified alias is currently pointing to.resolveAliasAsync
(ResolveAliasRequest resolveAliasRequest, AsyncHandler<ResolveAliasRequest, ResolveAliasResult> asyncHandler) Retrieves the fleet ID that a specified alias is currently pointing to.updateAliasAsync
(UpdateAliasRequest updateAliasRequest) Updates properties for an alias.updateAliasAsync
(UpdateAliasRequest updateAliasRequest, AsyncHandler<UpdateAliasRequest, UpdateAliasResult> asyncHandler) Updates properties for an alias.updateBuildAsync
(UpdateBuildRequest updateBuildRequest) Updates metadata in a build record, including the build name and version.updateBuildAsync
(UpdateBuildRequest updateBuildRequest, AsyncHandler<UpdateBuildRequest, UpdateBuildResult> asyncHandler) Updates metadata in a build record, including the build name and version.updateFleetAttributesAsync
(UpdateFleetAttributesRequest updateFleetAttributesRequest) Updates fleet properties, including name and description, for a fleet.updateFleetAttributesAsync
(UpdateFleetAttributesRequest updateFleetAttributesRequest, AsyncHandler<UpdateFleetAttributesRequest, UpdateFleetAttributesResult> asyncHandler) Updates fleet properties, including name and description, for a fleet.updateFleetCapacityAsync
(UpdateFleetCapacityRequest updateFleetCapacityRequest) Updates capacity settings for a fleet.updateFleetCapacityAsync
(UpdateFleetCapacityRequest updateFleetCapacityRequest, AsyncHandler<UpdateFleetCapacityRequest, UpdateFleetCapacityResult> asyncHandler) Updates capacity settings for a fleet.updateFleetPortSettingsAsync
(UpdateFleetPortSettingsRequest updateFleetPortSettingsRequest) Updates port settings for a fleet.updateFleetPortSettingsAsync
(UpdateFleetPortSettingsRequest updateFleetPortSettingsRequest, AsyncHandler<UpdateFleetPortSettingsRequest, UpdateFleetPortSettingsResult> asyncHandler) Updates port settings for a fleet.updateGameSessionAsync
(UpdateGameSessionRequest updateGameSessionRequest) Updates game session properties.updateGameSessionAsync
(UpdateGameSessionRequest updateGameSessionRequest, AsyncHandler<UpdateGameSessionRequest, UpdateGameSessionResult> asyncHandler) Updates game session properties.Methods inherited from interface com.amazonaws.services.gamelift.AmazonGameLift
createAlias, createBuild, createFleet, createGameSession, createPlayerSession, createPlayerSessions, deleteAlias, deleteBuild, deleteFleet, deleteScalingPolicy, describeAlias, describeBuild, describeEC2InstanceLimits, describeFleetAttributes, describeFleetCapacity, describeFleetEvents, describeFleetPortSettings, describeFleetUtilization, describeGameSessionDetails, describeGameSessions, describePlayerSessions, describeScalingPolicies, getCachedResponseMetadata, getGameSessionLogUrl, listAliases, listBuilds, listFleets, putScalingPolicy, requestUploadCredentials, resolveAlias, setEndpoint, setRegion, shutdown, updateAlias, updateBuild, updateFleetAttributes, updateFleetCapacity, updateFleetPortSettings, updateGameSession
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Method Details
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createAliasAsync
Creates an alias for a fleet. You can use an alias to anonymize your fleet by referencing an alias instead of a specific fleet when you create game sessions. Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. Use a simple alias to point to an active fleet. Use a terminal alias to display a message to incoming traffic instead of routing players to an active fleet. This option is useful when a game server is no longer supported but you want to provide better messaging than a standard 404 error.
To create a fleet alias, specify an alias name, routing strategy, and optional description. If successful, a new alias record is returned, including an alias ID, which you can reference when creating a game session. To reassign the alias to another fleet ID, call UpdateAlias.
- Parameters:
createAliasRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the CreateAlias operation returned by the service.
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createAliasAsync
Future<CreateAliasResult> createAliasAsync(CreateAliasRequest createAliasRequest, AsyncHandler<CreateAliasRequest, CreateAliasResult> asyncHandler) Creates an alias for a fleet. You can use an alias to anonymize your fleet by referencing an alias instead of a specific fleet when you create game sessions. Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. Use a simple alias to point to an active fleet. Use a terminal alias to display a message to incoming traffic instead of routing players to an active fleet. This option is useful when a game server is no longer supported but you want to provide better messaging than a standard 404 error.
To create a fleet alias, specify an alias name, routing strategy, and optional description. If successful, a new alias record is returned, including an alias ID, which you can reference when creating a game session. To reassign the alias to another fleet ID, call UpdateAlias.
- Parameters:
createAliasRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the CreateAlias operation returned by the service.
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createBuildAsync
Initializes a new build record and generates information required to upload a game build to Amazon GameLift. Once the build record has been created and is in an INITIALIZED state, you can upload your game build.
To create a build, use the CLI command
upload-build
, which creates a new build record and uploads the build files in one step. (See the Amazon GameLift Developer Guide for more details on the CLI and the upload process.) Call theCreateBuild
action only if you have your own Amazon Simple Storage Service (Amazon S3) client and need to manually upload your build files.To create a new build, optionally specify a build name and version. This metadata is stored with other properties in the build record and is displayed in the GameLift console (but not visible to players). If successful, this action returns the newly created build record along with an Amazon S3 storage location and AWS account credentials. Use the location and credentials to upload your game build.
- Parameters:
createBuildRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the CreateBuild operation returned by the service.
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createBuildAsync
Future<CreateBuildResult> createBuildAsync(CreateBuildRequest createBuildRequest, AsyncHandler<CreateBuildRequest, CreateBuildResult> asyncHandler) Initializes a new build record and generates information required to upload a game build to Amazon GameLift. Once the build record has been created and is in an INITIALIZED state, you can upload your game build.
To create a build, use the CLI command
upload-build
, which creates a new build record and uploads the build files in one step. (See the Amazon GameLift Developer Guide for more details on the CLI and the upload process.) Call theCreateBuild
action only if you have your own Amazon Simple Storage Service (Amazon S3) client and need to manually upload your build files.To create a new build, optionally specify a build name and version. This metadata is stored with other properties in the build record and is displayed in the GameLift console (but not visible to players). If successful, this action returns the newly created build record along with an Amazon S3 storage location and AWS account credentials. Use the location and credentials to upload your game build.
- Parameters:
createBuildRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the CreateBuild operation returned by the service.
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createFleetAsync
Creates a new fleet to host game servers. A fleet consists of a set of Amazon Elastic Compute Cloud (Amazon EC2) instances of a certain type, which defines the CPU, memory, storage, and networking capacity of each host in the fleet. See Amazon EC2 Instance Types for more information. Each instance in the fleet hosts a game server created from the specified game build. Once a fleet is in an ACTIVE state, it can begin hosting game sessions.
To create a new fleet, provide a name and the EC2 instance type for the new fleet, and specify the build and server launch path. Builds must be in a READY state before they can be used to build fleets. When configuring the new fleet, you can optionally (1) provide a set of launch parameters to be passed to a game server when activated; (2) limit incoming traffic to a specified range of IP addresses and port numbers; (3) set game session protection for all instances in the fleet, and (4) configure Amazon GameLift to store game session logs by specifying the path to the logs stored in your game server files. If the call is successful, Amazon GameLift performs the following tasks:
- Creates a fleet record and sets the state to NEW.
- Sets the fleet's capacity to 1 "desired" and 1 "active" EC2 instance count.
- Creates an EC2 instance and begins the process of initializing the fleet and activating a game server on the instance.
- Begins writing events to the fleet event log, which can be accessed in the GameLift console.
Once a fleet is created, use the following actions to change certain fleet properties (server launch parameters and log paths cannot be changed):
- UpdateFleetAttributes -- Update fleet metadata, including name and description.
- UpdateFleetCapacity -- Increase or decrease the number of instances you want the fleet to maintain.
- UpdateFleetPortSettings -- Change the IP addresses and ports that allow access to incoming traffic.
- Parameters:
createFleetRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the CreateFleet operation returned by the service.
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createFleetAsync
Future<CreateFleetResult> createFleetAsync(CreateFleetRequest createFleetRequest, AsyncHandler<CreateFleetRequest, CreateFleetResult> asyncHandler) Creates a new fleet to host game servers. A fleet consists of a set of Amazon Elastic Compute Cloud (Amazon EC2) instances of a certain type, which defines the CPU, memory, storage, and networking capacity of each host in the fleet. See Amazon EC2 Instance Types for more information. Each instance in the fleet hosts a game server created from the specified game build. Once a fleet is in an ACTIVE state, it can begin hosting game sessions.
To create a new fleet, provide a name and the EC2 instance type for the new fleet, and specify the build and server launch path. Builds must be in a READY state before they can be used to build fleets. When configuring the new fleet, you can optionally (1) provide a set of launch parameters to be passed to a game server when activated; (2) limit incoming traffic to a specified range of IP addresses and port numbers; (3) set game session protection for all instances in the fleet, and (4) configure Amazon GameLift to store game session logs by specifying the path to the logs stored in your game server files. If the call is successful, Amazon GameLift performs the following tasks:
- Creates a fleet record and sets the state to NEW.
- Sets the fleet's capacity to 1 "desired" and 1 "active" EC2 instance count.
- Creates an EC2 instance and begins the process of initializing the fleet and activating a game server on the instance.
- Begins writing events to the fleet event log, which can be accessed in the GameLift console.
Once a fleet is created, use the following actions to change certain fleet properties (server launch parameters and log paths cannot be changed):
- UpdateFleetAttributes -- Update fleet metadata, including name and description.
- UpdateFleetCapacity -- Increase or decrease the number of instances you want the fleet to maintain.
- UpdateFleetPortSettings -- Change the IP addresses and ports that allow access to incoming traffic.
- Parameters:
createFleetRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the CreateFleet operation returned by the service.
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createGameSessionAsync
Future<CreateGameSessionResult> createGameSessionAsync(CreateGameSessionRequest createGameSessionRequest) Creates a multiplayer game session for players. This action creates a game session record and assigns the new session to an instance in the specified fleet, which activates the server initialization process in your game server. A fleet must be in an ACTIVE state before a game session can be created for it.
To create a game session, specify either a fleet ID or an alias ID and indicate the maximum number of players the game session allows. You can also provide a name and a set of properties for your game (optional). If successful, a GameSession object is returned containing session properties, including an IP address. By default, newly created game sessions are set to accept adding any new players to the game session. Use UpdateGameSession to change the creation policy.
- Parameters:
createGameSessionRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the CreateGameSession operation returned by the service.
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createGameSessionAsync
Future<CreateGameSessionResult> createGameSessionAsync(CreateGameSessionRequest createGameSessionRequest, AsyncHandler<CreateGameSessionRequest, CreateGameSessionResult> asyncHandler) Creates a multiplayer game session for players. This action creates a game session record and assigns the new session to an instance in the specified fleet, which activates the server initialization process in your game server. A fleet must be in an ACTIVE state before a game session can be created for it.
To create a game session, specify either a fleet ID or an alias ID and indicate the maximum number of players the game session allows. You can also provide a name and a set of properties for your game (optional). If successful, a GameSession object is returned containing session properties, including an IP address. By default, newly created game sessions are set to accept adding any new players to the game session. Use UpdateGameSession to change the creation policy.
- Parameters:
createGameSessionRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the CreateGameSession operation returned by the service.
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createPlayerSessionAsync
Future<CreatePlayerSessionResult> createPlayerSessionAsync(CreatePlayerSessionRequest createPlayerSessionRequest) Adds a player to a game session and creates a player session record. A game session must be in an ACTIVE state, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.
To create a player session, specify a game session ID and player ID. If successful, the player is added to the game session and a new PlayerSession object is returned.
- Parameters:
createPlayerSessionRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the CreatePlayerSession operation returned by the service.
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createPlayerSessionAsync
Future<CreatePlayerSessionResult> createPlayerSessionAsync(CreatePlayerSessionRequest createPlayerSessionRequest, AsyncHandler<CreatePlayerSessionRequest, CreatePlayerSessionResult> asyncHandler) Adds a player to a game session and creates a player session record. A game session must be in an ACTIVE state, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.
To create a player session, specify a game session ID and player ID. If successful, the player is added to the game session and a new PlayerSession object is returned.
- Parameters:
createPlayerSessionRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the CreatePlayerSession operation returned by the service.
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createPlayerSessionsAsync
Future<CreatePlayerSessionsResult> createPlayerSessionsAsync(CreatePlayerSessionsRequest createPlayerSessionsRequest) Adds a group of players to a game session. Similar to CreatePlayerSession, this action allows you to add multiple players in a single call, which is useful for games that provide party and/or matchmaking features. A game session must be in an ACTIVE state, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.
To create player sessions, specify a game session ID and a list of player IDs. If successful, the players are added to the game session and a set of new PlayerSession objects is returned.
- Parameters:
createPlayerSessionsRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the CreatePlayerSessions operation returned by the service.
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createPlayerSessionsAsync
Future<CreatePlayerSessionsResult> createPlayerSessionsAsync(CreatePlayerSessionsRequest createPlayerSessionsRequest, AsyncHandler<CreatePlayerSessionsRequest, CreatePlayerSessionsResult> asyncHandler) Adds a group of players to a game session. Similar to CreatePlayerSession, this action allows you to add multiple players in a single call, which is useful for games that provide party and/or matchmaking features. A game session must be in an ACTIVE state, have a creation policy of ALLOW_ALL, and have an open player slot before players can be added to the session.
To create player sessions, specify a game session ID and a list of player IDs. If successful, the players are added to the game session and a set of new PlayerSession objects is returned.
- Parameters:
createPlayerSessionsRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the CreatePlayerSessions operation returned by the service.
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deleteAliasAsync
Deletes an alias. This action removes all record of the alias; game clients attempting to access a game server using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
- Parameters:
deleteAliasRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the DeleteAlias operation returned by the service.
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deleteAliasAsync
Future<DeleteAliasResult> deleteAliasAsync(DeleteAliasRequest deleteAliasRequest, AsyncHandler<DeleteAliasRequest, DeleteAliasResult> asyncHandler) Deletes an alias. This action removes all record of the alias; game clients attempting to access a game server using the deleted alias receive an error. To delete an alias, specify the alias ID to be deleted.
- Parameters:
deleteAliasRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the DeleteAlias operation returned by the service.
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deleteBuildAsync
Deletes a build. This action permanently deletes the build record and any uploaded build files.
To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets, but you can no longer create new fleets for the deleted build.
- Parameters:
deleteBuildRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the DeleteBuild operation returned by the service.
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deleteBuildAsync
Future<DeleteBuildResult> deleteBuildAsync(DeleteBuildRequest deleteBuildRequest, AsyncHandler<DeleteBuildRequest, DeleteBuildResult> asyncHandler) Deletes a build. This action permanently deletes the build record and any uploaded build files.
To delete a build, specify its ID. Deleting a build does not affect the status of any active fleets, but you can no longer create new fleets for the deleted build.
- Parameters:
deleteBuildRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the DeleteBuild operation returned by the service.
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deleteFleetAsync
Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity.
This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.
- Parameters:
deleteFleetRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the DeleteFleet operation returned by the service.
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deleteFleetAsync
Future<DeleteFleetResult> deleteFleetAsync(DeleteFleetRequest deleteFleetRequest, AsyncHandler<DeleteFleetRequest, DeleteFleetResult> asyncHandler) Deletes everything related to a fleet. Before deleting a fleet, you must set the fleet's desired capacity to zero. See UpdateFleetCapacity.
This action removes the fleet's resources and the fleet record. Once a fleet is deleted, you can no longer use that fleet.
- Parameters:
deleteFleetRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the DeleteFleet operation returned by the service.
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deleteScalingPolicyAsync
Future<DeleteScalingPolicyResult> deleteScalingPolicyAsync(DeleteScalingPolicyRequest deleteScalingPolicyRequest) Deletes a fleet scaling policy. This action means that the policy is no longer in force and removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.
- Parameters:
deleteScalingPolicyRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the DeleteScalingPolicy operation returned by the service.
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deleteScalingPolicyAsync
Future<DeleteScalingPolicyResult> deleteScalingPolicyAsync(DeleteScalingPolicyRequest deleteScalingPolicyRequest, AsyncHandler<DeleteScalingPolicyRequest, DeleteScalingPolicyResult> asyncHandler) Deletes a fleet scaling policy. This action means that the policy is no longer in force and removes all record of it. To delete a scaling policy, specify both the scaling policy name and the fleet ID it is associated with.
- Parameters:
deleteScalingPolicyRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the DeleteScalingPolicy operation returned by the service.
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describeAliasAsync
Retrieves properties for a specified alias. To get the alias, specify an alias ID. If successful, an Alias object is returned.
- Parameters:
describeAliasRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the DescribeAlias operation returned by the service.
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describeAliasAsync
Future<DescribeAliasResult> describeAliasAsync(DescribeAliasRequest describeAliasRequest, AsyncHandler<DescribeAliasRequest, DescribeAliasResult> asyncHandler) Retrieves properties for a specified alias. To get the alias, specify an alias ID. If successful, an Alias object is returned.
- Parameters:
describeAliasRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the DescribeAlias operation returned by the service.
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describeBuildAsync
Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned.
- Parameters:
describeBuildRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the DescribeBuild operation returned by the service.
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describeBuildAsync
Future<DescribeBuildResult> describeBuildAsync(DescribeBuildRequest describeBuildRequest, AsyncHandler<DescribeBuildRequest, DescribeBuildResult> asyncHandler) Retrieves properties for a build. To get a build record, specify a build ID. If successful, an object containing the build properties is returned.
- Parameters:
describeBuildRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the DescribeBuild operation returned by the service.
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describeEC2InstanceLimitsAsync
Future<DescribeEC2InstanceLimitsResult> describeEC2InstanceLimitsAsync(DescribeEC2InstanceLimitsRequest describeEC2InstanceLimitsRequest) Retrieves the following information for the specified EC2 instance type:
- maximum number of instances allowed per AWS account (service limit)
- current usage level for the AWS account
Service limits vary depending on region. Available regions for GameLift can be found in the AWS Management Console for GameLift (see the drop-down list in the upper right corner).
- Parameters:
describeEC2InstanceLimitsRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the DescribeEC2InstanceLimits operation returned by the service.
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describeEC2InstanceLimitsAsync
Future<DescribeEC2InstanceLimitsResult> describeEC2InstanceLimitsAsync(DescribeEC2InstanceLimitsRequest describeEC2InstanceLimitsRequest, AsyncHandler<DescribeEC2InstanceLimitsRequest, DescribeEC2InstanceLimitsResult> asyncHandler) Retrieves the following information for the specified EC2 instance type:
- maximum number of instances allowed per AWS account (service limit)
- current usage level for the AWS account
Service limits vary depending on region. Available regions for GameLift can be found in the AWS Management Console for GameLift (see the drop-down list in the upper right corner).
- Parameters:
describeEC2InstanceLimitsRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the DescribeEC2InstanceLimits operation returned by the service.
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describeFleetAttributesAsync
Future<DescribeFleetAttributesResult> describeFleetAttributesAsync(DescribeFleetAttributesRequest describeFleetAttributesRequest) Retrieves fleet properties, including metadata, status, and configuration, for one or more fleets. You can request attributes for all fleets, or specify a list of one or more fleet IDs. When requesting all fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
- Parameters:
describeFleetAttributesRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the DescribeFleetAttributes operation returned by the service.
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describeFleetAttributesAsync
Future<DescribeFleetAttributesResult> describeFleetAttributesAsync(DescribeFleetAttributesRequest describeFleetAttributesRequest, AsyncHandler<DescribeFleetAttributesRequest, DescribeFleetAttributesResult> asyncHandler) Retrieves fleet properties, including metadata, status, and configuration, for one or more fleets. You can request attributes for all fleets, or specify a list of one or more fleet IDs. When requesting all fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetAttributes object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
- Parameters:
describeFleetAttributesRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the DescribeFleetAttributes operation returned by the service.
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describeFleetCapacityAsync
Future<DescribeFleetCapacityResult> describeFleetCapacityAsync(DescribeFleetCapacityRequest describeFleetCapacityRequest) Retrieves the current status of fleet capacity for one or more fleets. This information includes the number of instances that have been requested for the fleet and the number currently active. You can request capacity for all fleets, or specify a list of one or more fleet IDs. When requesting all fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetCapacity object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
- Parameters:
describeFleetCapacityRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the DescribeFleetCapacity operation returned by the service.
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describeFleetCapacityAsync
Future<DescribeFleetCapacityResult> describeFleetCapacityAsync(DescribeFleetCapacityRequest describeFleetCapacityRequest, AsyncHandler<DescribeFleetCapacityRequest, DescribeFleetCapacityResult> asyncHandler) Retrieves the current status of fleet capacity for one or more fleets. This information includes the number of instances that have been requested for the fleet and the number currently active. You can request capacity for all fleets, or specify a list of one or more fleet IDs. When requesting all fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetCapacity object is returned for each requested fleet ID. When specifying a list of fleet IDs, attribute objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
- Parameters:
describeFleetCapacityRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the DescribeFleetCapacity operation returned by the service.
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describeFleetEventsAsync
Future<DescribeFleetEventsResult> describeFleetEventsAsync(DescribeFleetEventsRequest describeFleetEventsRequest) Retrieves entries from the fleet event log. You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event log entries matching the request are returned.
- Parameters:
describeFleetEventsRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the DescribeFleetEvents operation returned by the service.
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describeFleetEventsAsync
Future<DescribeFleetEventsResult> describeFleetEventsAsync(DescribeFleetEventsRequest describeFleetEventsRequest, AsyncHandler<DescribeFleetEventsRequest, DescribeFleetEventsResult> asyncHandler) Retrieves entries from the fleet event log. You can specify a time range to limit the result set. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a collection of event log entries matching the request are returned.
- Parameters:
describeFleetEventsRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the DescribeFleetEvents operation returned by the service.
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describeFleetPortSettingsAsync
Future<DescribeFleetPortSettingsResult> describeFleetPortSettingsAsync(DescribeFleetPortSettingsRequest describeFleetPortSettingsRequest) Retrieves the port settings for a fleet. Port settings are used to limit incoming traffic access to game servers in the fleet. To get a fleet's port settings, specify a fleet ID. If successful, an IpPermission object is returned for the requested fleet ID. If the requested fleet has been deleted, the result set will be empty.
- Parameters:
describeFleetPortSettingsRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the DescribeFleetPortSettings operation returned by the service.
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describeFleetPortSettingsAsync
Future<DescribeFleetPortSettingsResult> describeFleetPortSettingsAsync(DescribeFleetPortSettingsRequest describeFleetPortSettingsRequest, AsyncHandler<DescribeFleetPortSettingsRequest, DescribeFleetPortSettingsResult> asyncHandler) Retrieves the port settings for a fleet. Port settings are used to limit incoming traffic access to game servers in the fleet. To get a fleet's port settings, specify a fleet ID. If successful, an IpPermission object is returned for the requested fleet ID. If the requested fleet has been deleted, the result set will be empty.
- Parameters:
describeFleetPortSettingsRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the DescribeFleetPortSettings operation returned by the service.
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describeFleetUtilizationAsync
Future<DescribeFleetUtilizationResult> describeFleetUtilizationAsync(DescribeFleetUtilizationRequest describeFleetUtilizationRequest) Retrieves utilization statistics for one or more fleets. You can request utilization data for all fleets, or specify a list of one or more fleet IDs. When requesting all fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetUtilization object is returned for each requested fleet ID. When specifying a list of fleet IDs, utilization objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
- Parameters:
describeFleetUtilizationRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the DescribeFleetUtilization operation returned by the service.
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describeFleetUtilizationAsync
Future<DescribeFleetUtilizationResult> describeFleetUtilizationAsync(DescribeFleetUtilizationRequest describeFleetUtilizationRequest, AsyncHandler<DescribeFleetUtilizationRequest, DescribeFleetUtilizationResult> asyncHandler) Retrieves utilization statistics for one or more fleets. You can request utilization data for all fleets, or specify a list of one or more fleet IDs. When requesting all fleets, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a FleetUtilization object is returned for each requested fleet ID. When specifying a list of fleet IDs, utilization objects are returned only for fleets that currently exist.
Some API actions may limit the number of fleet IDs allowed in one request. If a request exceeds this limit, the request fails and the error message includes the maximum allowed.
- Parameters:
describeFleetUtilizationRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the DescribeFleetUtilization operation returned by the service.
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describeGameSessionDetailsAsync
Future<DescribeGameSessionDetailsResult> describeGameSessionDetailsAsync(DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest) Retrieves properties, including the protection policy in force, for one or more game sessions. This action can be used in several ways: (1) provide a GameSessionId to request details for a specific game session; (2) provide either a FleetId or an AliasId to request properties for all game sessions running on a fleet.
To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionDetail object is returned for each session matching the request.
- Parameters:
describeGameSessionDetailsRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the DescribeGameSessionDetails operation returned by the service.
-
describeGameSessionDetailsAsync
Future<DescribeGameSessionDetailsResult> describeGameSessionDetailsAsync(DescribeGameSessionDetailsRequest describeGameSessionDetailsRequest, AsyncHandler<DescribeGameSessionDetailsRequest, DescribeGameSessionDetailsResult> asyncHandler) Retrieves properties, including the protection policy in force, for one or more game sessions. This action can be used in several ways: (1) provide a GameSessionId to request details for a specific game session; (2) provide either a FleetId or an AliasId to request properties for all game sessions running on a fleet.
To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSessionDetail object is returned for each session matching the request.
- Parameters:
describeGameSessionDetailsRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the DescribeGameSessionDetails operation returned by the service.
-
describeGameSessionsAsync
Future<DescribeGameSessionsResult> describeGameSessionsAsync(DescribeGameSessionsRequest describeGameSessionsRequest) Retrieves properties for one or more game sessions. This action can be used in several ways: (1) provide a GameSessionId to request properties for a specific game session; (2) provide a FleetId or an AliasId to request properties for all game sessions running on a fleet.
To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSession object is returned for each session matching the request.
- Parameters:
describeGameSessionsRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the DescribeGameSessions operation returned by the service.
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describeGameSessionsAsync
Future<DescribeGameSessionsResult> describeGameSessionsAsync(DescribeGameSessionsRequest describeGameSessionsRequest, AsyncHandler<DescribeGameSessionsRequest, DescribeGameSessionsResult> asyncHandler) Retrieves properties for one or more game sessions. This action can be used in several ways: (1) provide a GameSessionId to request properties for a specific game session; (2) provide a FleetId or an AliasId to request properties for all game sessions running on a fleet.
To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a GameSession object is returned for each session matching the request.
- Parameters:
describeGameSessionsRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the DescribeGameSessions operation returned by the service.
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describePlayerSessionsAsync
Future<DescribePlayerSessionsResult> describePlayerSessionsAsync(DescribePlayerSessionsRequest describePlayerSessionsRequest) Retrieves properties for one or more player sessions. This action can be used in several ways: (1) provide a PlayerSessionId parameter to request properties for a specific player session; (2) provide a GameSessionId parameter to request properties for all player sessions in the specified game session; (3) provide a PlayerId parameter to request properties for all player sessions of a specified player.
To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.
- Parameters:
describePlayerSessionsRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the DescribePlayerSessions operation returned by the service.
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describePlayerSessionsAsync
Future<DescribePlayerSessionsResult> describePlayerSessionsAsync(DescribePlayerSessionsRequest describePlayerSessionsRequest, AsyncHandler<DescribePlayerSessionsRequest, DescribePlayerSessionsResult> asyncHandler) Retrieves properties for one or more player sessions. This action can be used in several ways: (1) provide a PlayerSessionId parameter to request properties for a specific player session; (2) provide a GameSessionId parameter to request properties for all player sessions in the specified game session; (3) provide a PlayerId parameter to request properties for all player sessions of a specified player.
To get game session record(s), specify only one of the following: a player session ID, a game session ID, or a player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a PlayerSession object is returned for each session matching the request.
- Parameters:
describePlayerSessionsRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the DescribePlayerSessions operation returned by the service.
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describeScalingPoliciesAsync
Future<DescribeScalingPoliciesResult> describeScalingPoliciesAsync(DescribeScalingPoliciesRequest describeScalingPoliciesRequest) Retrieves all scaling policies applied to a fleet.
To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.
- Parameters:
describeScalingPoliciesRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the DescribeScalingPolicies operation returned by the service.
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describeScalingPoliciesAsync
Future<DescribeScalingPoliciesResult> describeScalingPoliciesAsync(DescribeScalingPoliciesRequest describeScalingPoliciesRequest, AsyncHandler<DescribeScalingPoliciesRequest, DescribeScalingPoliciesResult> asyncHandler) Retrieves all scaling policies applied to a fleet.
To get a fleet's scaling policies, specify the fleet ID. You can filter this request by policy status, such as to retrieve only active scaling policies. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, set of ScalingPolicy objects is returned for the fleet.
- Parameters:
describeScalingPoliciesRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the DescribeScalingPolicies operation returned by the service.
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getGameSessionLogUrlAsync
Future<GetGameSessionLogUrlResult> getGameSessionLogUrlAsync(GetGameSessionLogUrlRequest getGameSessionLogUrlRequest) Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs.
See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.
- Parameters:
getGameSessionLogUrlRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the GetGameSessionLogUrl operation returned by the service.
-
getGameSessionLogUrlAsync
Future<GetGameSessionLogUrlResult> getGameSessionLogUrlAsync(GetGameSessionLogUrlRequest getGameSessionLogUrlRequest, AsyncHandler<GetGameSessionLogUrlRequest, GetGameSessionLogUrlResult> asyncHandler) Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs.
See the AWS Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved.
- Parameters:
getGameSessionLogUrlRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the GetGameSessionLogUrl operation returned by the service.
-
listAliasesAsync
Retrieves a collection of alias records for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.
Aliases are not listed in any particular order.
- Parameters:
listAliasesRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the ListAliases operation returned by the service.
-
listAliasesAsync
Future<ListAliasesResult> listAliasesAsync(ListAliasesRequest listAliasesRequest, AsyncHandler<ListAliasesRequest, ListAliasesResult> asyncHandler) Retrieves a collection of alias records for this AWS account. You can filter the result set by alias name and/or routing strategy type. Use the pagination parameters to retrieve results in sequential pages.
Aliases are not listed in any particular order.
- Parameters:
listAliasesRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the ListAliases operation returned by the service.
-
listBuildsAsync
Retrieves build records for all builds associated with an AWS account. You can filter the result set by build status. Use the pagination parameters to retrieve results in a set of sequential pages.
Build records are not listed in any particular order.
- Parameters:
listBuildsRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the ListBuilds operation returned by the service.
-
listBuildsAsync
Future<ListBuildsResult> listBuildsAsync(ListBuildsRequest listBuildsRequest, AsyncHandler<ListBuildsRequest, ListBuildsResult> asyncHandler) Retrieves build records for all builds associated with an AWS account. You can filter the result set by build status. Use the pagination parameters to retrieve results in a set of sequential pages.
Build records are not listed in any particular order.
- Parameters:
listBuildsRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the ListBuilds operation returned by the service.
-
listFleetsAsync
Retrieves a collection of fleet records for this AWS account. You can filter the result set by build ID. Use the pagination parameters to retrieve results in sequential pages.
Fleet records are not listed in any particular order.
- Parameters:
listFleetsRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the ListFleets operation returned by the service.
-
listFleetsAsync
Future<ListFleetsResult> listFleetsAsync(ListFleetsRequest listFleetsRequest, AsyncHandler<ListFleetsRequest, ListFleetsResult> asyncHandler) Retrieves a collection of fleet records for this AWS account. You can filter the result set by build ID. Use the pagination parameters to retrieve results in sequential pages.
Fleet records are not listed in any particular order.
- Parameters:
listFleetsRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the ListFleets operation returned by the service.
-
putScalingPolicyAsync
Future<PutScalingPolicyResult> putScalingPolicyAsync(PutScalingPolicyRequest putScalingPolicyRequest) Creates or updates a scaling policy for a fleet. An active scaling policy prompts GameLift to track a certain metric for a fleet and automatically change the fleet's capacity in specific circumstances. Each scaling policy contains one rule statement. Fleets can have multiple scaling policies in force simultaneously.
A scaling policy rule statement has the following structure:
If [MetricName] is [ComparisonOperator] [Threshold] for [EvaluationPeriods] minutes, then [ScalingAdjustmentType] to/by [ScalingAdjustment].
For example, this policy: "If the number of idle instances exceeds 20 for more than 15 minutes, then reduce the fleet capacity by 10 instances" could be implemented as the following rule statement:
If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] minutes, then [ChangeInCapacity] by [-10].
To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the rule values. All parameters for this action are required. If successful, the policy name is returned. Scaling policies cannot be suspended or made inactive. To stop enforcing a scaling policy, call DeleteScalingPolicy.
- Parameters:
putScalingPolicyRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the PutScalingPolicy operation returned by the service.
-
putScalingPolicyAsync
Future<PutScalingPolicyResult> putScalingPolicyAsync(PutScalingPolicyRequest putScalingPolicyRequest, AsyncHandler<PutScalingPolicyRequest, PutScalingPolicyResult> asyncHandler) Creates or updates a scaling policy for a fleet. An active scaling policy prompts GameLift to track a certain metric for a fleet and automatically change the fleet's capacity in specific circumstances. Each scaling policy contains one rule statement. Fleets can have multiple scaling policies in force simultaneously.
A scaling policy rule statement has the following structure:
If [MetricName] is [ComparisonOperator] [Threshold] for [EvaluationPeriods] minutes, then [ScalingAdjustmentType] to/by [ScalingAdjustment].
For example, this policy: "If the number of idle instances exceeds 20 for more than 15 minutes, then reduce the fleet capacity by 10 instances" could be implemented as the following rule statement:
If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] minutes, then [ChangeInCapacity] by [-10].
To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the rule values. All parameters for this action are required. If successful, the policy name is returned. Scaling policies cannot be suspended or made inactive. To stop enforcing a scaling policy, call DeleteScalingPolicy.
- Parameters:
putScalingPolicyRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the PutScalingPolicy operation returned by the service.
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requestUploadCredentialsAsync
Future<RequestUploadCredentialsResult> requestUploadCredentialsAsync(RequestUploadCredentialsRequest requestUploadCredentialsRequest) Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3.
Call this action only if you need credentials for a build created with CreateBuild. This is a rare situation; in most cases, builds are created using the CLI command
upload-build
, which creates a build record and also uploads build files.Upload credentials are returned when you create the build, but they have a limited lifespan. You can get fresh credentials and use them to re-upload game files until the state of that build changes to READY. Once this happens, you must create a brand new build.
- Parameters:
requestUploadCredentialsRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the RequestUploadCredentials operation returned by the service.
-
requestUploadCredentialsAsync
Future<RequestUploadCredentialsResult> requestUploadCredentialsAsync(RequestUploadCredentialsRequest requestUploadCredentialsRequest, AsyncHandler<RequestUploadCredentialsRequest, RequestUploadCredentialsResult> asyncHandler) Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3.
Call this action only if you need credentials for a build created with CreateBuild. This is a rare situation; in most cases, builds are created using the CLI command
upload-build
, which creates a build record and also uploads build files.Upload credentials are returned when you create the build, but they have a limited lifespan. You can get fresh credentials and use them to re-upload game files until the state of that build changes to READY. Once this happens, you must create a brand new build.
- Parameters:
requestUploadCredentialsRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the RequestUploadCredentials operation returned by the service.
-
resolveAliasAsync
Retrieves the fleet ID that a specified alias is currently pointing to.
- Parameters:
resolveAliasRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the ResolveAlias operation returned by the service.
-
resolveAliasAsync
Future<ResolveAliasResult> resolveAliasAsync(ResolveAliasRequest resolveAliasRequest, AsyncHandler<ResolveAliasRequest, ResolveAliasResult> asyncHandler) Retrieves the fleet ID that a specified alias is currently pointing to.
- Parameters:
resolveAliasRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the ResolveAlias operation returned by the service.
-
updateAliasAsync
Updates properties for an alias. To update properties, specify the alias ID to be updated and provide the information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If successful, the updated alias record is returned.
- Parameters:
updateAliasRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the UpdateAlias operation returned by the service.
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updateAliasAsync
Future<UpdateAliasResult> updateAliasAsync(UpdateAliasRequest updateAliasRequest, AsyncHandler<UpdateAliasRequest, UpdateAliasResult> asyncHandler) Updates properties for an alias. To update properties, specify the alias ID to be updated and provide the information to be changed. To reassign an alias to another fleet, provide an updated routing strategy. If successful, the updated alias record is returned.
- Parameters:
updateAliasRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the UpdateAlias operation returned by the service.
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updateBuildAsync
Updates metadata in a build record, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
- Parameters:
updateBuildRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the UpdateBuild operation returned by the service.
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updateBuildAsync
Future<UpdateBuildResult> updateBuildAsync(UpdateBuildRequest updateBuildRequest, AsyncHandler<UpdateBuildRequest, UpdateBuildResult> asyncHandler) Updates metadata in a build record, including the build name and version. To update the metadata, specify the build ID to update and provide the new values. If successful, a build object containing the updated metadata is returned.
- Parameters:
updateBuildRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the UpdateBuild operation returned by the service.
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updateFleetAttributesAsync
Future<UpdateFleetAttributesResult> updateFleetAttributesAsync(UpdateFleetAttributesRequest updateFleetAttributesRequest) Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID and the property values you want to change. If successful, the fleet ID for the updated fleet is returned.
- Parameters:
updateFleetAttributesRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the UpdateFleetAttributes operation returned by the service.
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updateFleetAttributesAsync
Future<UpdateFleetAttributesResult> updateFleetAttributesAsync(UpdateFleetAttributesRequest updateFleetAttributesRequest, AsyncHandler<UpdateFleetAttributesRequest, UpdateFleetAttributesResult> asyncHandler) Updates fleet properties, including name and description, for a fleet. To update metadata, specify the fleet ID and the property values you want to change. If successful, the fleet ID for the updated fleet is returned.
- Parameters:
updateFleetAttributesRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the UpdateFleetAttributes operation returned by the service.
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updateFleetCapacityAsync
Future<UpdateFleetCapacityResult> updateFleetCapacityAsync(UpdateFleetCapacityRequest updateFleetCapacityRequest) Updates capacity settings for a fleet. Use this action to specify the number of EC2 instances (hosts) you want this fleet to contain. Before calling this action, you may want to call DescribeEC2InstanceLimits to get the maximum capacity based on the fleet's EC2 instance type.
If you're using auto-scaling (see PutScalingPolicy), you may want to specify a minimum and/or maximum capacity. If you don't provide these boundaries, auto-scaling can set capacity anywhere between zero and the service limits.
To update fleet capacity, specify the fleet ID and the desired number of instances. If successful, Amazon GameLift starts or terminates instances so that the fleet's active instance count matches the desired instance count. You can view a fleet's current capacity information by calling DescribeFleetCapacity. If the desired instance count is higher than the instance type's limit, the "Limit Exceeded" exception will occur.
- Parameters:
updateFleetCapacityRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the UpdateFleetCapacity operation returned by the service.
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updateFleetCapacityAsync
Future<UpdateFleetCapacityResult> updateFleetCapacityAsync(UpdateFleetCapacityRequest updateFleetCapacityRequest, AsyncHandler<UpdateFleetCapacityRequest, UpdateFleetCapacityResult> asyncHandler) Updates capacity settings for a fleet. Use this action to specify the number of EC2 instances (hosts) you want this fleet to contain. Before calling this action, you may want to call DescribeEC2InstanceLimits to get the maximum capacity based on the fleet's EC2 instance type.
If you're using auto-scaling (see PutScalingPolicy), you may want to specify a minimum and/or maximum capacity. If you don't provide these boundaries, auto-scaling can set capacity anywhere between zero and the service limits.
To update fleet capacity, specify the fleet ID and the desired number of instances. If successful, Amazon GameLift starts or terminates instances so that the fleet's active instance count matches the desired instance count. You can view a fleet's current capacity information by calling DescribeFleetCapacity. If the desired instance count is higher than the instance type's limit, the "Limit Exceeded" exception will occur.
- Parameters:
updateFleetCapacityRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the UpdateFleetCapacity operation returned by the service.
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updateFleetPortSettingsAsync
Future<UpdateFleetPortSettingsResult> updateFleetPortSettingsAsync(UpdateFleetPortSettingsRequest updateFleetPortSettingsRequest) Updates port settings for a fleet. To update settings, specify the fleet ID to be updated and list the permissions you want to update. List the permissions you want to add in InboundPermissionAuthorizations, and permissions you want to remove in InboundPermissionRevocations. Permissions to be removed must match existing fleet permissions. If successful, the fleet ID for the updated fleet is returned.
- Parameters:
updateFleetPortSettingsRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the UpdateFleetPortSettings operation returned by the service.
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updateFleetPortSettingsAsync
Future<UpdateFleetPortSettingsResult> updateFleetPortSettingsAsync(UpdateFleetPortSettingsRequest updateFleetPortSettingsRequest, AsyncHandler<UpdateFleetPortSettingsRequest, UpdateFleetPortSettingsResult> asyncHandler) Updates port settings for a fleet. To update settings, specify the fleet ID to be updated and list the permissions you want to update. List the permissions you want to add in InboundPermissionAuthorizations, and permissions you want to remove in InboundPermissionRevocations. Permissions to be removed must match existing fleet permissions. If successful, the fleet ID for the updated fleet is returned.
- Parameters:
updateFleetPortSettingsRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the UpdateFleetPortSettings operation returned by the service.
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updateGameSessionAsync
Future<UpdateGameSessionResult> updateGameSessionAsync(UpdateGameSessionRequest updateGameSessionRequest) Updates game session properties. This includes the session name, maximum player count, protection policy, which controls whether or not an active game session can be terminated during a scale-down event, and the player session creation policy, which controls whether or not new players can join the session. To update a game session, specify the game session ID and the values you want to change. If successful, an updated GameSession object is returned.
- Parameters:
updateGameSessionRequest
- Represents the input for a request action.- Returns:
- A Java Future containing the result of the UpdateGameSession operation returned by the service.
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updateGameSessionAsync
Future<UpdateGameSessionResult> updateGameSessionAsync(UpdateGameSessionRequest updateGameSessionRequest, AsyncHandler<UpdateGameSessionRequest, UpdateGameSessionResult> asyncHandler) Updates game session properties. This includes the session name, maximum player count, protection policy, which controls whether or not an active game session can be terminated during a scale-down event, and the player session creation policy, which controls whether or not new players can join the session. To update a game session, specify the game session ID and the values you want to change. If successful, an updated GameSession object is returned.
- Parameters:
updateGameSessionRequest
- Represents the input for a request action.asyncHandler
- Asynchronous callback handler for events in the lifecycle of the request. Users can provide an implementation of the callback methods in this interface to receive notification of successful or unsuccessful completion of the operation.- Returns:
- A Java Future containing the result of the UpdateGameSession operation returned by the service.
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