Reference documentation for deal.II version 9.6.1
 
\(\newcommand{\dealvcentcolon}{\mathrel{\mathop{:}}}\) \(\newcommand{\dealcoloneq}{\dealvcentcolon\mathrel{\mkern-1.2mu}=}\) \(\newcommand{\jump}[1]{\left[\!\left[ #1 \right]\!\right]}\) \(\newcommand{\average}[1]{\left\{\!\left\{ #1 \right\}\!\right\}}\)
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parallel::distributed::Triangulation< dim, spacedim > Member List

This is the complete list of members for parallel::distributed::Triangulation< dim, spacedim >, including all inherited members.

::FETools::internal::ExtrapolateImplementation classparallel::distributed::Triangulation< dim, spacedim >friend
active_cell_iterator typedefparallel::distributed::Triangulation< dim, spacedim >
active_cell_iterators() constparallel::DistributedTriangulationBase< dim, dim >
active_cell_iterators() constparallel::DistributedTriangulationBase< dim, dim >
active_cell_iterators() constparallel::DistributedTriangulationBase< dim, dim >
active_cell_iterators() constparallel::DistributedTriangulationBase< dim, dim >
active_cell_iterators_on_level(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
active_cell_iterators_on_level(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
active_cell_iterators_on_level(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
active_cell_iterators_on_level(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
active_face_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
active_face_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
active_face_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
active_face_iterators() constparallel::DistributedTriangulationBase< dim, dim >
active_face_iterators() constparallel::DistributedTriangulationBase< dim, dim >
active_face_iterators() constparallel::DistributedTriangulationBase< dim, dim >
active_face_iterators() constparallel::DistributedTriangulationBase< dim, dim >
active_hex_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
active_hex_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
active_hex_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
active_line_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
active_line_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
active_line_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
active_quad_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
active_quad_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
active_quad_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
active_vertex_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
active_vertex_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
active_vertex_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
add_periodicity(const std::vector<::GridTools::PeriodicFacePair< cell_iterator > > &) overrideparallel::distributed::Triangulation< dim, spacedim >virtual
parallel::DistributedTriangulationBase< dim, dim >::add_periodicity(const std::vector< GridTools::PeriodicFacePair< cell_iterator > > &)parallel::DistributedTriangulationBase< dim, dim >virtual
all_reference_cells_are_hyper_cube() constparallel::DistributedTriangulationBase< dim, dim >
all_reference_cells_are_hyper_cube() constparallel::DistributedTriangulationBase< dim, dim >
all_reference_cells_are_hyper_cube() constparallel::DistributedTriangulationBase< dim, dim >
all_reference_cells_are_hyper_cube() constparallel::DistributedTriangulationBase< dim, dim >
all_reference_cells_are_simplex() constparallel::DistributedTriangulationBase< dim, dim >
all_reference_cells_are_simplex() constparallel::DistributedTriangulationBase< dim, dim >
all_reference_cells_are_simplex() constparallel::DistributedTriangulationBase< dim, dim >
all_reference_cells_are_simplex() constparallel::DistributedTriangulationBase< dim, dim >
allow_anisotropic_smoothing enum valueparallel::DistributedTriangulationBase< dim, dim >
allow_anisotropic_smoothing enum valueparallel::DistributedTriangulationBase< dim, dim >
allow_anisotropic_smoothing enum valueparallel::DistributedTriangulationBase< dim, dim >
allow_anisotropic_smoothing enum valueparallel::DistributedTriangulationBase< dim, dim >
anisotropic_refinementparallel::DistributedTriangulationBase< dim, dim >private
anisotropic_refinementparallel::DistributedTriangulationBase< dim, dim >private
anisotropic_refinementparallel::DistributedTriangulationBase< dim, dim >private
anisotropic_refinementparallel::DistributedTriangulationBase< dim, dim >private
are_vertices_communicated_to_p4est() constparallel::distributed::Triangulation< dim, spacedim >
begin(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >
begin(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >
begin(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >
begin(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >
begin_active(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >
begin_active(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >
begin_active(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >
begin_active(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >
begin_active_face() constparallel::DistributedTriangulationBase< dim, dim >
begin_active_face() constparallel::DistributedTriangulationBase< dim, dim >
begin_active_face() constparallel::DistributedTriangulationBase< dim, dim >
begin_active_face() constparallel::DistributedTriangulationBase< dim, dim >
begin_active_hex(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_active_hex(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_active_hex(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_active_hex(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_active_line(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_active_line(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_active_line(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_active_line(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_active_quad(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_active_quad(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_active_quad(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_active_quad(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_active_vertex() constparallel::DistributedTriangulationBase< dim, dim >
begin_active_vertex() constparallel::DistributedTriangulationBase< dim, dim >
begin_active_vertex() constparallel::DistributedTriangulationBase< dim, dim >
begin_active_vertex() constparallel::DistributedTriangulationBase< dim, dim >
begin_face() constparallel::DistributedTriangulationBase< dim, dim >
begin_face() constparallel::DistributedTriangulationBase< dim, dim >
begin_face() constparallel::DistributedTriangulationBase< dim, dim >
begin_face() constparallel::DistributedTriangulationBase< dim, dim >
begin_hex(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_hex(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_hex(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_hex(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_line(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_line(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_line(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_line(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_quad(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_quad(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_quad(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_quad(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_raw(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_raw(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_raw(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_raw(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_raw_hex(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_raw_hex(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_raw_hex(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_raw_hex(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_raw_line(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_raw_line(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_raw_line(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_raw_line(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_raw_quad(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_raw_quad(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_raw_quad(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_raw_quad(const unsigned int level=0) constparallel::DistributedTriangulationBase< dim, dim >private
begin_vertex() constparallel::DistributedTriangulationBase< dim, dim >
begin_vertex() constparallel::DistributedTriangulationBase< dim, dim >
begin_vertex() constparallel::DistributedTriangulationBase< dim, dim >
begin_vertex() constparallel::DistributedTriangulationBase< dim, dim >
cell_attached_dataparallel::DistributedTriangulationBase< dim, dim >
cell_attached_dataparallel::DistributedTriangulationBase< dim, dim >
cell_attached_dataparallel::DistributedTriangulationBase< dim, dim >
cell_attached_dataparallel::DistributedTriangulationBase< dim, dim >
CELL_COARSENparallel::DistributedTriangulationBase< dim, dim >static
CELL_COARSENparallel::DistributedTriangulationBase< dim, dim >static
CELL_COARSENparallel::DistributedTriangulationBase< dim, dim >static
CELL_COARSENparallel::DistributedTriangulationBase< dim, dim >static
CELL_INVALIDparallel::DistributedTriangulationBase< dim, dim >static
CELL_INVALIDparallel::DistributedTriangulationBase< dim, dim >static
CELL_INVALIDparallel::DistributedTriangulationBase< dim, dim >static
CELL_INVALIDparallel::DistributedTriangulationBase< dim, dim >static
cell_iterator typedefparallel::distributed::Triangulation< dim, spacedim >
cell_iterators() constparallel::DistributedTriangulationBase< dim, dim >
cell_iterators() constparallel::DistributedTriangulationBase< dim, dim >
cell_iterators() constparallel::DistributedTriangulationBase< dim, dim >
cell_iterators() constparallel::DistributedTriangulationBase< dim, dim >
cell_iterators_on_level(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
cell_iterators_on_level(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
cell_iterators_on_level(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
cell_iterators_on_level(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
CELL_PERSISTparallel::DistributedTriangulationBase< dim, dim >static
CELL_PERSISTparallel::DistributedTriangulationBase< dim, dim >static
CELL_PERSISTparallel::DistributedTriangulationBase< dim, dim >static
CELL_PERSISTparallel::DistributedTriangulationBase< dim, dim >static
CELL_REFINEparallel::DistributedTriangulationBase< dim, dim >static
CELL_REFINEparallel::DistributedTriangulationBase< dim, dim >static
CELL_REFINEparallel::DistributedTriangulationBase< dim, dim >static
CELL_REFINEparallel::DistributedTriangulationBase< dim, dim >static
CellStatus typedefparallel::DistributedTriangulationBase< dim, dim >
CellStatus typedefparallel::DistributedTriangulationBase< dim, dim >
CellStatus typedefparallel::DistributedTriangulationBase< dim, dim >
check_for_distorted_cellsparallel::DistributedTriangulationBase< dim, dim >private
check_for_distorted_cellsparallel::DistributedTriangulationBase< dim, dim >private
check_for_distorted_cellsparallel::DistributedTriangulationBase< dim, dim >private
check_for_distorted_cellsparallel::DistributedTriangulationBase< dim, dim >private
check_no_subscribers() const noexceptparallel::DistributedTriangulationBase< dim, dim >private
clear() overrideparallel::distributed::Triangulation< dim, spacedim >virtual
clear_despite_subscriptions()parallel::DistributedTriangulationBase< dim, dim >private
clear_despite_subscriptions()parallel::DistributedTriangulationBase< dim, dim >private
clear_despite_subscriptions()parallel::DistributedTriangulationBase< dim, dim >private
clear_despite_subscriptions()parallel::DistributedTriangulationBase< dim, dim >private
clear_user_data()parallel::DistributedTriangulationBase< dim, dim >
clear_user_data()parallel::DistributedTriangulationBase< dim, dim >
clear_user_data()parallel::DistributedTriangulationBase< dim, dim >
clear_user_data()parallel::DistributedTriangulationBase< dim, dim >
clear_user_flags()parallel::DistributedTriangulationBase< dim, dim >
clear_user_flags()parallel::DistributedTriangulationBase< dim, dim >
clear_user_flags()parallel::DistributedTriangulationBase< dim, dim >
clear_user_flags()parallel::DistributedTriangulationBase< dim, dim >
clear_user_flags_hex()parallel::DistributedTriangulationBase< dim, dim >
clear_user_flags_hex()parallel::DistributedTriangulationBase< dim, dim >
clear_user_flags_hex()parallel::DistributedTriangulationBase< dim, dim >
clear_user_flags_hex()parallel::DistributedTriangulationBase< dim, dim >
clear_user_flags_line()parallel::DistributedTriangulationBase< dim, dim >
clear_user_flags_line()parallel::DistributedTriangulationBase< dim, dim >
clear_user_flags_line()parallel::DistributedTriangulationBase< dim, dim >
clear_user_flags_line()parallel::DistributedTriangulationBase< dim, dim >
clear_user_flags_quad()parallel::DistributedTriangulationBase< dim, dim >
clear_user_flags_quad()parallel::DistributedTriangulationBase< dim, dim >
clear_user_flags_quad()parallel::DistributedTriangulationBase< dim, dim >
clear_user_flags_quad()parallel::DistributedTriangulationBase< dim, dim >
coarse_cell_id_to_coarse_cell_index(const types::coarse_cell_id coarse_cell_id) const overrideparallel::distributed::Triangulation< dim, spacedim >privatevirtual
coarse_cell_index_to_coarse_cell_id(const unsigned int coarse_cell_index) const overrideparallel::distributed::Triangulation< dim, spacedim >privatevirtual
coarse_cell_to_p4est_tree_permutationparallel::distributed::Triangulation< dim, spacedim >private
coarsen_global(const unsigned int times=1)parallel::DistributedTriangulationBase< dim, dim >
coarsen_global(const unsigned int times=1)parallel::DistributedTriangulationBase< dim, dim >
coarsen_global(const unsigned int times=1)parallel::DistributedTriangulationBase< dim, dim >
coarsen_global(const unsigned int times=1)parallel::DistributedTriangulationBase< dim, dim >
coarsest_level_1 enum valueparallel::DistributedTriangulationBase< dim, dim >
coarsest_level_1 enum valueparallel::DistributedTriangulationBase< dim, dim >
coarsest_level_1 enum valueparallel::DistributedTriangulationBase< dim, dim >
coarsest_level_1 enum valueparallel::DistributedTriangulationBase< dim, dim >
communicate_locally_moved_vertices(const std::vector< bool > &vertex_locally_moved)parallel::DistributedTriangulationBase< dim, dim >
communicate_vertices_to_p4est enum valueparallel::distributed::Triangulation< dim, spacedim >
connectivityparallel::distributed::Triangulation< dim, spacedim >private
construct_multigrid_hierarchy enum valueparallel::distributed::Triangulation< dim, spacedim >
contains_cell(const CellId &cell_id) constparallel::DistributedTriangulationBase< dim, dim >
contains_cell(const CellId &cell_id) constparallel::DistributedTriangulationBase< dim, dim >
contains_cell(const CellId &cell_id) constparallel::DistributedTriangulationBase< dim, dim >
contains_cell(const CellId &cell_id) constparallel::DistributedTriangulationBase< dim, dim >
copy_local_forest_to_triangulation()parallel::distributed::Triangulation< dim, spacedim >private
copy_new_triangulation_to_p4est(std::integral_constant< int, 2 >)parallel::distributed::Triangulation< dim, spacedim >private
copy_new_triangulation_to_p4est(std::integral_constant< int, 3 >)parallel::distributed::Triangulation< dim, spacedim >private
copy_triangulation(const ::Triangulation< dim, spacedim > &other_tria) overrideparallel::distributed::Triangulation< dim, spacedim >virtual
parallel::DistributedTriangulationBase< dim, dim >::copy_triangulation(const ::Triangulation< dim, spacedim > &old_tria) overrideparallel::DistributedTriangulationBase< dim, dim >virtual
parallel::DistributedTriangulationBase< dim, dim >::copy_triangulation(const Triangulation< dim, spacedim > &other_tria)parallel::DistributedTriangulationBase< dim, dim >virtual
counterparallel::DistributedTriangulationBase< dim, dim >mutableprivate
counter_mapparallel::DistributedTriangulationBase< dim, dim >mutableprivate
create_cell_iterator(const CellId &cell_id) constparallel::DistributedTriangulationBase< dim, dim >
create_cell_iterator(const CellId &cell_id) constparallel::DistributedTriangulationBase< dim, dim >
create_cell_iterator(const CellId &cell_id) constparallel::DistributedTriangulationBase< dim, dim >
create_cell_iterator(const CellId &cell_id) constparallel::DistributedTriangulationBase< dim, dim >
create_triangulation(const std::vector< Point< spacedim > > &vertices, const std::vector< CellData< dim > > &cells, const SubCellData &subcelldata) overrideparallel::distributed::Triangulation< dim, spacedim >virtual
create_triangulation(const TriangulationDescription::Description< dim, spacedim > &construction_data) overrideparallel::distributed::Triangulation< dim, spacedim >virtual
data_serializerparallel::DistributedTriangulationBase< dim, dim >protected
data_serializerparallel::DistributedTriangulationBase< dim, dim >protected
data_serializerparallel::DistributedTriangulationBase< dim, dim >protected
data_serializerparallel::DistributedTriangulationBase< dim, dim >protected
default_setting enum valueparallel::distributed::Triangulation< dim, spacedim >
dimensionparallel::DistributedTriangulationBase< dim, dim >static
dimensionparallel::DistributedTriangulationBase< dim, dim >static
dimensionparallel::DistributedTriangulationBase< dim, dim >static
dimensionparallel::DistributedTriangulationBase< dim, dim >static
DistributedTriangulationBase(const MPI_Comm mpi_communicator, const typename ::Triangulation< dim, spacedim >::MeshSmoothing smooth_grid=(::Triangulation< dim, spacedim >::none), const bool check_for_distorted_cells=false)parallel::DistributedTriangulationBase< dim, dim >
do_not_produce_unrefined_islands enum valueparallel::DistributedTriangulationBase< dim, dim >
do_not_produce_unrefined_islands enum valueparallel::DistributedTriangulationBase< dim, dim >
do_not_produce_unrefined_islands enum valueparallel::DistributedTriangulationBase< dim, dim >
do_not_produce_unrefined_islands enum valueparallel::DistributedTriangulationBase< dim, dim >
eliminate_refined_boundary_islands enum valueparallel::DistributedTriangulationBase< dim, dim >
eliminate_refined_boundary_islands enum valueparallel::DistributedTriangulationBase< dim, dim >
eliminate_refined_boundary_islands enum valueparallel::DistributedTriangulationBase< dim, dim >
eliminate_refined_boundary_islands enum valueparallel::DistributedTriangulationBase< dim, dim >
eliminate_refined_inner_islands enum valueparallel::DistributedTriangulationBase< dim, dim >
eliminate_refined_inner_islands enum valueparallel::DistributedTriangulationBase< dim, dim >
eliminate_refined_inner_islands enum valueparallel::DistributedTriangulationBase< dim, dim >
eliminate_refined_inner_islands enum valueparallel::DistributedTriangulationBase< dim, dim >
eliminate_unrefined_islands enum valueparallel::DistributedTriangulationBase< dim, dim >
eliminate_unrefined_islands enum valueparallel::DistributedTriangulationBase< dim, dim >
eliminate_unrefined_islands enum valueparallel::DistributedTriangulationBase< dim, dim >
eliminate_unrefined_islands enum valueparallel::DistributedTriangulationBase< dim, dim >
end() constparallel::DistributedTriangulationBase< dim, dim >
end(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
end() constparallel::DistributedTriangulationBase< dim, dim >
end(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
end() constparallel::DistributedTriangulationBase< dim, dim >
end(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
end() constparallel::DistributedTriangulationBase< dim, dim >
end(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
end_active(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
end_active(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
end_active(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
end_active(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
end_face() constparallel::DistributedTriangulationBase< dim, dim >
end_face() constparallel::DistributedTriangulationBase< dim, dim >
end_face() constparallel::DistributedTriangulationBase< dim, dim >
end_face() constparallel::DistributedTriangulationBase< dim, dim >
end_hex() constparallel::DistributedTriangulationBase< dim, dim >private
end_hex() constparallel::DistributedTriangulationBase< dim, dim >private
end_hex() constparallel::DistributedTriangulationBase< dim, dim >private
end_hex() constparallel::DistributedTriangulationBase< dim, dim >private
end_line() constparallel::DistributedTriangulationBase< dim, dim >private
end_line() constparallel::DistributedTriangulationBase< dim, dim >private
end_line() constparallel::DistributedTriangulationBase< dim, dim >private
end_line() constparallel::DistributedTriangulationBase< dim, dim >private
end_quad() constparallel::DistributedTriangulationBase< dim, dim >private
end_quad() constparallel::DistributedTriangulationBase< dim, dim >private
end_quad() constparallel::DistributedTriangulationBase< dim, dim >private
end_quad() constparallel::DistributedTriangulationBase< dim, dim >private
end_raw(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >private
end_raw(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >private
end_raw(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >private
end_raw(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >private
end_vertex() constparallel::DistributedTriangulationBase< dim, dim >
end_vertex() constparallel::DistributedTriangulationBase< dim, dim >
end_vertex() constparallel::DistributedTriangulationBase< dim, dim >
end_vertex() constparallel::DistributedTriangulationBase< dim, dim >
ExcBoundaryIdNotFound(types::boundary_id arg1)parallel::DistributedTriangulationBase< dim, dim >static
ExcBoundaryIdNotFound(types::boundary_id arg1)parallel::DistributedTriangulationBase< dim, dim >static
ExcBoundaryIdNotFound(types::boundary_id arg1)parallel::DistributedTriangulationBase< dim, dim >static
ExcBoundaryIdNotFound(types::boundary_id arg1)parallel::DistributedTriangulationBase< dim, dim >static
ExcEmptyLevel(int arg1)parallel::DistributedTriangulationBase< dim, dim >static
ExcEmptyLevel(int arg1)parallel::DistributedTriangulationBase< dim, dim >static
ExcEmptyLevel(int arg1)parallel::DistributedTriangulationBase< dim, dim >static
ExcEmptyLevel(int arg1)parallel::DistributedTriangulationBase< dim, dim >static
ExcFacesHaveNoLevel()parallel::DistributedTriangulationBase< dim, dim >static
ExcFacesHaveNoLevel()parallel::DistributedTriangulationBase< dim, dim >static
ExcFacesHaveNoLevel()parallel::DistributedTriangulationBase< dim, dim >static
ExcFacesHaveNoLevel()parallel::DistributedTriangulationBase< dim, dim >static
ExcGridReadError()parallel::DistributedTriangulationBase< dim, dim >static
ExcGridReadError()parallel::DistributedTriangulationBase< dim, dim >static
ExcGridReadError()parallel::DistributedTriangulationBase< dim, dim >static
ExcGridReadError()parallel::DistributedTriangulationBase< dim, dim >static
ExcInconsistentCoarseningFlags()parallel::DistributedTriangulationBase< dim, dim >static
ExcInconsistentCoarseningFlags()parallel::DistributedTriangulationBase< dim, dim >static
ExcInconsistentCoarseningFlags()parallel::DistributedTriangulationBase< dim, dim >static
ExcInconsistentCoarseningFlags()parallel::DistributedTriangulationBase< dim, dim >static
ExcInUse(int arg1, std::string arg2, std::string arg3)parallel::DistributedTriangulationBase< dim, dim >static
ExcInvalidLevel(int arg1, int arg2)parallel::DistributedTriangulationBase< dim, dim >static
ExcInvalidLevel(int arg1, int arg2)parallel::DistributedTriangulationBase< dim, dim >static
ExcInvalidLevel(int arg1, int arg2)parallel::DistributedTriangulationBase< dim, dim >static
ExcInvalidLevel(int arg1, int arg2)parallel::DistributedTriangulationBase< dim, dim >static
ExcNoSubscriber(std::string arg1, std::string arg2)parallel::DistributedTriangulationBase< dim, dim >static
ExcTriangulationNotEmpty(int arg1, int arg2)parallel::DistributedTriangulationBase< dim, dim >static
ExcTriangulationNotEmpty(int arg1, int arg2)parallel::DistributedTriangulationBase< dim, dim >static
ExcTriangulationNotEmpty(int arg1, int arg2)parallel::DistributedTriangulationBase< dim, dim >static
ExcTriangulationNotEmpty(int arg1, int arg2)parallel::DistributedTriangulationBase< dim, dim >static
execute_coarsening()parallel::DistributedTriangulationBase< dim, dim >private
execute_coarsening()parallel::DistributedTriangulationBase< dim, dim >private
execute_coarsening()parallel::DistributedTriangulationBase< dim, dim >private
execute_coarsening()parallel::DistributedTriangulationBase< dim, dim >private
execute_coarsening_and_refinement() overrideparallel::distributed::Triangulation< dim, spacedim >virtual
execute_refinement()parallel::DistributedTriangulationBase< dim, dim >private
execute_refinement()parallel::DistributedTriangulationBase< dim, dim >private
execute_refinement()parallel::DistributedTriangulationBase< dim, dim >private
execute_refinement()parallel::DistributedTriangulationBase< dim, dim >private
execute_transfer(const typename ::internal::p4est::types< dim >::forest *parallel_forest, const typename ::internal::p4est::types< dim >::gloidx *previous_global_first_quadrant)parallel::distributed::Triangulation< dim, spacedim >
face_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
face_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
face_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
facesparallel::DistributedTriangulationBase< dim, dim >private
facesparallel::DistributedTriangulationBase< dim, dim >private
facesparallel::DistributedTriangulationBase< dim, dim >private
facesparallel::DistributedTriangulationBase< dim, dim >private
find_point_owner_rank(const Point< dim > &p)parallel::distributed::Triangulation< dim, spacedim >
find_point_owner_rank(const std::vector< Point< dim > > &points)parallel::distributed::Triangulation< dim, spacedim >
fix_coarsen_flags()parallel::DistributedTriangulationBase< dim, dim >private
fix_coarsen_flags()parallel::DistributedTriangulationBase< dim, dim >private
fix_coarsen_flags()parallel::DistributedTriangulationBase< dim, dim >private
fix_coarsen_flags()parallel::DistributedTriangulationBase< dim, dim >private
flip_all_direction_flags()parallel::DistributedTriangulationBase< dim, dim >
flip_all_direction_flags()parallel::DistributedTriangulationBase< dim, dim >
flip_all_direction_flags()parallel::DistributedTriangulationBase< dim, dim >
flip_all_direction_flags()parallel::DistributedTriangulationBase< dim, dim >
get_anisotropic_refinement_flag() constparallel::DistributedTriangulationBase< dim, dim >
get_anisotropic_refinement_flag() constparallel::DistributedTriangulationBase< dim, dim >
get_anisotropic_refinement_flag() constparallel::DistributedTriangulationBase< dim, dim >
get_anisotropic_refinement_flag() constparallel::DistributedTriangulationBase< dim, dim >
get_boundary_ids() const overrideparallel::DistributedTriangulationBase< dim, dim >virtual
get_cell_weights() constparallel::distributed::Triangulation< dim, spacedim >private
get_checksum() constparallel::distributed::Triangulation< dim, spacedim >
get_coarse_cell_to_p4est_tree_permutation() constparallel::distributed::Triangulation< dim, spacedim >
get_communicator() const overrideparallel::DistributedTriangulationBase< dim, dim >virtual
get_manifold(const types::manifold_id number) constparallel::DistributedTriangulationBase< dim, dim >
get_manifold(const types::manifold_id number) constparallel::DistributedTriangulationBase< dim, dim >
get_manifold(const types::manifold_id number) constparallel::DistributedTriangulationBase< dim, dim >
get_manifold(const types::manifold_id number) constparallel::DistributedTriangulationBase< dim, dim >
get_manifold_ids() const overrideparallel::DistributedTriangulationBase< dim, dim >virtual
get_mesh_smoothing() constparallel::DistributedTriangulationBase< dim, dim >virtual
get_mesh_smoothing() constparallel::DistributedTriangulationBase< dim, dim >virtual
get_mesh_smoothing() constparallel::DistributedTriangulationBase< dim, dim >virtual
get_mesh_smoothing() constparallel::DistributedTriangulationBase< dim, dim >virtual
get_p4est() constparallel::distributed::Triangulation< dim, spacedim >
get_p4est_tree_to_coarse_cell_permutation() constparallel::distributed::Triangulation< dim, spacedim >
get_periodic_face_map() constparallel::DistributedTriangulationBase< dim, dim >
get_periodic_face_map() constparallel::DistributedTriangulationBase< dim, dim >
get_periodic_face_map() constparallel::DistributedTriangulationBase< dim, dim >
get_periodic_face_map() constparallel::DistributedTriangulationBase< dim, dim >
get_reference_cells() constparallel::DistributedTriangulationBase< dim, dim >
get_reference_cells() constparallel::DistributedTriangulationBase< dim, dim >
get_reference_cells() constparallel::DistributedTriangulationBase< dim, dim >
get_reference_cells() constparallel::DistributedTriangulationBase< dim, dim >
get_triangulation()parallel::DistributedTriangulationBase< dim, dim >
get_triangulation() constparallel::DistributedTriangulationBase< dim, dim >
get_triangulation()parallel::DistributedTriangulationBase< dim, dim >
get_triangulation() constparallel::DistributedTriangulationBase< dim, dim >
get_triangulation()parallel::DistributedTriangulationBase< dim, dim >
get_triangulation() constparallel::DistributedTriangulationBase< dim, dim >
get_triangulation()parallel::DistributedTriangulationBase< dim, dim >
get_triangulation() constparallel::DistributedTriangulationBase< dim, dim >
get_used_vertices() constparallel::DistributedTriangulationBase< dim, dim >
get_used_vertices() constparallel::DistributedTriangulationBase< dim, dim >
get_used_vertices() constparallel::DistributedTriangulationBase< dim, dim >
get_used_vertices() constparallel::DistributedTriangulationBase< dim, dim >
get_vertices() constparallel::DistributedTriangulationBase< dim, dim >
get_vertices() constparallel::DistributedTriangulationBase< dim, dim >
get_vertices() constparallel::DistributedTriangulationBase< dim, dim >
get_vertices() constparallel::DistributedTriangulationBase< dim, dim >
ghost_owners() constparallel::DistributedTriangulationBase< dim, dim >
global_active_cell_index_partitioner() const overrideparallel::DistributedTriangulationBase< dim, dim >
global_level_cell_index_partitioner(const unsigned int level) const overrideparallel::DistributedTriangulationBase< dim, dim >
has_hanging_nodes() const overrideparallel::DistributedTriangulationBase< dim, dim >virtual
hex_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
hex_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
hex_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
init_tree(const int dealii_coarse_cell_index) constparallel::distributed::Triangulation< dim, spacedim >private
is_mixed_mesh() constparallel::DistributedTriangulationBase< dim, dim >
is_mixed_mesh() constparallel::DistributedTriangulationBase< dim, dim >
is_mixed_mesh() constparallel::DistributedTriangulationBase< dim, dim >
is_mixed_mesh() constparallel::DistributedTriangulationBase< dim, dim >
is_multilevel_hierarchy_constructed() const overrideparallel::distributed::Triangulation< dim, spacedim >virtual
IteratorSelector typedefparallel::DistributedTriangulationBase< dim, dim >private
IteratorSelector typedefparallel::DistributedTriangulationBase< dim, dim >private
IteratorSelector typedefparallel::DistributedTriangulationBase< dim, dim >private
last() constparallel::DistributedTriangulationBase< dim, dim >
last() constparallel::DistributedTriangulationBase< dim, dim >
last() constparallel::DistributedTriangulationBase< dim, dim >
last() constparallel::DistributedTriangulationBase< dim, dim >
last_active() constparallel::DistributedTriangulationBase< dim, dim >
last_active() constparallel::DistributedTriangulationBase< dim, dim >
last_active() constparallel::DistributedTriangulationBase< dim, dim >
last_active() constparallel::DistributedTriangulationBase< dim, dim >
level_cell_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
level_cell_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
level_cell_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
level_ghost_owners() constparallel::DistributedTriangulationBase< dim, dim >
levelsparallel::DistributedTriangulationBase< dim, dim >private
levelsparallel::DistributedTriangulationBase< dim, dim >private
levelsparallel::DistributedTriangulationBase< dim, dim >private
levelsparallel::DistributedTriangulationBase< dim, dim >private
limit_level_difference_at_vertices enum valueparallel::DistributedTriangulationBase< dim, dim >
limit_level_difference_at_vertices enum valueparallel::DistributedTriangulationBase< dim, dim >
limit_level_difference_at_vertices enum valueparallel::DistributedTriangulationBase< dim, dim >
limit_level_difference_at_vertices enum valueparallel::DistributedTriangulationBase< dim, dim >
line_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
line_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
line_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
list_subscribers(StreamType &stream) constparallel::DistributedTriangulationBase< dim, dim >inline
list_subscribers() constparallel::DistributedTriangulationBase< dim, dim >
load(const std::string &file_basename) overrideparallel::distributed::Triangulation< dim, spacedim >virtual
load(const std::string &filename, const bool autopartition) overrideparallel::distributed::Triangulation< dim, spacedim >virtual
load(const typename ::internal::p4est::types< dim >::forest *forest)parallel::distributed::Triangulation< dim, spacedim >
parallel::DistributedTriangulationBase< dim, dim >::load(Archive &ar, const unsigned int version)parallel::DistributedTriangulationBase< dim, dim >
load_attached_data(const unsigned int global_first_cell, const unsigned int global_num_cells, const unsigned int local_num_cells, const std::string &file_basename, const unsigned int n_attached_deserialize_fixed, const unsigned int n_attached_deserialize_variable)parallel::DistributedTriangulationBase< dim, dim >protected
load_attached_data(const unsigned int global_first_cell, const unsigned int global_num_cells, const unsigned int local_num_cells, const std::string &file_basename, const unsigned int n_attached_deserialize_fixed, const unsigned int n_attached_deserialize_variable)parallel::DistributedTriangulationBase< dim, dim >protected
load_attached_data(const unsigned int global_first_cell, const unsigned int global_num_cells, const unsigned int local_num_cells, const std::string &file_basename, const unsigned int n_attached_deserialize_fixed, const unsigned int n_attached_deserialize_variable)parallel::DistributedTriangulationBase< dim, dim >protected
load_attached_data(const unsigned int global_first_cell, const unsigned int global_num_cells, const unsigned int local_num_cells, const std::string &file_basename, const unsigned int n_attached_deserialize_fixed, const unsigned int n_attached_deserialize_variable)parallel::DistributedTriangulationBase< dim, dim >protected
load_coarsen_flags(std::istream &out)parallel::DistributedTriangulationBase< dim, dim >
load_coarsen_flags(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_coarsen_flags(std::istream &out)parallel::DistributedTriangulationBase< dim, dim >
load_coarsen_flags(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_coarsen_flags(std::istream &out)parallel::DistributedTriangulationBase< dim, dim >
load_coarsen_flags(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_coarsen_flags(std::istream &out)parallel::DistributedTriangulationBase< dim, dim >
load_coarsen_flags(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_refine_flags(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_refine_flags(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_refine_flags(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_refine_flags(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_refine_flags(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_refine_flags(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_refine_flags(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_refine_flags(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_hex(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_hex(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_hex(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_hex(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_hex(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_hex(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_hex(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_hex(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_line(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_line(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_line(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_line(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_line(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_line(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_line(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_line(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_quad(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_quad(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_quad(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_quad(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_quad(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_quad(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_quad(std::istream &in)parallel::DistributedTriangulationBase< dim, dim >
load_user_flags_quad(const std::vector< bool > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_indices(const std::vector< unsigned int > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_indices(const std::vector< unsigned int > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_indices(const std::vector< unsigned int > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_indices(const std::vector< unsigned int > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_indices_hex(const std::vector< unsigned int > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_indices_hex(const std::vector< unsigned int > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_indices_hex(const std::vector< unsigned int > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_indices_hex(const std::vector< unsigned int > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_indices_line(const std::vector< unsigned int > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_indices_line(const std::vector< unsigned int > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_indices_line(const std::vector< unsigned int > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_indices_line(const std::vector< unsigned int > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_indices_quad(const std::vector< unsigned int > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_indices_quad(const std::vector< unsigned int > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_indices_quad(const std::vector< unsigned int > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_indices_quad(const std::vector< unsigned int > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_pointers(const std::vector< void * > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_pointers(const std::vector< void * > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_pointers(const std::vector< void * > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_pointers(const std::vector< void * > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_pointers_hex(const std::vector< void * > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_pointers_hex(const std::vector< void * > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_pointers_hex(const std::vector< void * > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_pointers_hex(const std::vector< void * > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_pointers_line(const std::vector< void * > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_pointers_line(const std::vector< void * > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_pointers_line(const std::vector< void * > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_pointers_line(const std::vector< void * > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_pointers_quad(const std::vector< void * > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_pointers_quad(const std::vector< void * > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_pointers_quad(const std::vector< void * > &v)parallel::DistributedTriangulationBase< dim, dim >
load_user_pointers_quad(const std::vector< void * > &v)parallel::DistributedTriangulationBase< dim, dim >
local_cell_relationsparallel::DistributedTriangulationBase< dim, dim >protected
local_cell_relationsparallel::DistributedTriangulationBase< dim, dim >protected
local_cell_relationsparallel::DistributedTriangulationBase< dim, dim >protected
local_cell_relationsparallel::DistributedTriangulationBase< dim, dim >protected
locally_owned_subdomain() const overrideparallel::DistributedTriangulationBase< dim, dim >
manifoldsparallel::DistributedTriangulationBase< dim, dim >private
manifoldsparallel::DistributedTriangulationBase< dim, dim >private
manifoldsparallel::DistributedTriangulationBase< dim, dim >private
manifoldsparallel::DistributedTriangulationBase< dim, dim >private
map_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
map_value_type typedefparallel::DistributedTriangulationBase< dim, dim >private
mark_locally_active_vertices_on_level(const int level) constparallel::distributed::Triangulation< dim, spacedim >private
max_adjacent_cells() constparallel::DistributedTriangulationBase< dim, dim >
max_adjacent_cells() constparallel::DistributedTriangulationBase< dim, dim >
max_adjacent_cells() constparallel::DistributedTriangulationBase< dim, dim >
max_adjacent_cells() constparallel::DistributedTriangulationBase< dim, dim >
max_adjacent_cells() constparallel::DistributedTriangulationBase< dim, dim >
max_adjacent_cells() constparallel::DistributedTriangulationBase< dim, dim >
max_adjacent_cells() constparallel::DistributedTriangulationBase< dim, dim >
max_adjacent_cells() constparallel::DistributedTriangulationBase< dim, dim >
max_adjacent_cells() constparallel::DistributedTriangulationBase< dim, dim >
max_adjacent_cells() constparallel::DistributedTriangulationBase< dim, dim >
max_adjacent_cells() constparallel::DistributedTriangulationBase< dim, dim >
max_adjacent_cells() constparallel::DistributedTriangulationBase< dim, dim >
max_adjacent_cells() constparallel::DistributedTriangulationBase< dim, dim >
max_adjacent_cells() constparallel::DistributedTriangulationBase< dim, dim >
max_adjacent_cells() constparallel::DistributedTriangulationBase< dim, dim >
max_adjacent_cells() constparallel::DistributedTriangulationBase< dim, dim >
maximum_smoothing enum valueparallel::DistributedTriangulationBase< dim, dim >
maximum_smoothing enum valueparallel::DistributedTriangulationBase< dim, dim >
maximum_smoothing enum valueparallel::DistributedTriangulationBase< dim, dim >
maximum_smoothing enum valueparallel::DistributedTriangulationBase< dim, dim >
memory_consumption() const overrideparallel::distributed::Triangulation< dim, spacedim >virtual
memory_consumption_p4est() constparallel::distributed::Triangulation< dim, spacedim >virtual
mesh_reconstruction_after_repartitioning enum valueparallel::distributed::Triangulation< dim, spacedim >
MeshSmoothing enum nameparallel::DistributedTriangulationBase< dim, dim >
MeshSmoothing enum nameparallel::DistributedTriangulationBase< dim, dim >
MeshSmoothing enum nameparallel::DistributedTriangulationBase< dim, dim >
mpi_communicatorparallel::DistributedTriangulationBase< dim, dim >protected
mutexparallel::DistributedTriangulationBase< dim, dim >privatestatic
my_subdomainparallel::DistributedTriangulationBase< dim, dim >protected
n_active_cells() constparallel::DistributedTriangulationBase< dim, dim >
n_active_cells(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_cells() constparallel::DistributedTriangulationBase< dim, dim >
n_active_cells(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_cells() constparallel::DistributedTriangulationBase< dim, dim >
n_active_cells(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_cells() constparallel::DistributedTriangulationBase< dim, dim >
n_active_cells(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_faces() constparallel::DistributedTriangulationBase< dim, dim >
n_active_faces() constparallel::DistributedTriangulationBase< dim, dim >
n_active_faces() constparallel::DistributedTriangulationBase< dim, dim >
n_active_faces() constparallel::DistributedTriangulationBase< dim, dim >
n_active_hexs() constparallel::DistributedTriangulationBase< dim, dim >
n_active_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_hexs() constparallel::DistributedTriangulationBase< dim, dim >
n_active_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_hexs() constparallel::DistributedTriangulationBase< dim, dim >
n_active_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_hexs() constparallel::DistributedTriangulationBase< dim, dim >
n_active_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_hexs() constparallel::DistributedTriangulationBase< dim, dim >
n_active_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_hexs() constparallel::DistributedTriangulationBase< dim, dim >
n_active_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_hexs() constparallel::DistributedTriangulationBase< dim, dim >
n_active_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_hexs() constparallel::DistributedTriangulationBase< dim, dim >
n_active_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_lines() constparallel::DistributedTriangulationBase< dim, dim >
n_active_lines(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_lines() constparallel::DistributedTriangulationBase< dim, dim >
n_active_lines(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_lines() constparallel::DistributedTriangulationBase< dim, dim >
n_active_lines(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_lines() constparallel::DistributedTriangulationBase< dim, dim >
n_active_lines(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_active_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_cells() constparallel::DistributedTriangulationBase< dim, dim >
n_cells(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_cells() constparallel::DistributedTriangulationBase< dim, dim >
n_cells(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_cells() constparallel::DistributedTriangulationBase< dim, dim >
n_cells(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_cells() constparallel::DistributedTriangulationBase< dim, dim >
n_cells(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_faces() constparallel::DistributedTriangulationBase< dim, dim >
n_faces() constparallel::DistributedTriangulationBase< dim, dim >
n_faces() constparallel::DistributedTriangulationBase< dim, dim >
n_faces() constparallel::DistributedTriangulationBase< dim, dim >
n_global_active_cells() const overrideparallel::DistributedTriangulationBase< dim, dim >virtual
n_global_coarse_cells() const overrideparallel::DistributedTriangulationBase< dim, dim >virtual
n_global_levels() const overrideparallel::DistributedTriangulationBase< dim, dim >virtual
n_hexs() constparallel::DistributedTriangulationBase< dim, dim >
n_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_hexs() constparallel::DistributedTriangulationBase< dim, dim >
n_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_hexs() constparallel::DistributedTriangulationBase< dim, dim >
n_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_hexs() constparallel::DistributedTriangulationBase< dim, dim >
n_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_hexs() constparallel::DistributedTriangulationBase< dim, dim >
n_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_hexs() constparallel::DistributedTriangulationBase< dim, dim >
n_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_hexs() constparallel::DistributedTriangulationBase< dim, dim >
n_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_hexs() constparallel::DistributedTriangulationBase< dim, dim >
n_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_levels() constparallel::DistributedTriangulationBase< dim, dim >
n_levels() constparallel::DistributedTriangulationBase< dim, dim >
n_levels() constparallel::DistributedTriangulationBase< dim, dim >
n_levels() constparallel::DistributedTriangulationBase< dim, dim >
n_lines() constparallel::DistributedTriangulationBase< dim, dim >
n_lines(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_lines() constparallel::DistributedTriangulationBase< dim, dim >
n_lines(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_lines() constparallel::DistributedTriangulationBase< dim, dim >
n_lines(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_lines() constparallel::DistributedTriangulationBase< dim, dim >
n_lines(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_locally_owned_active_cells() constparallel::DistributedTriangulationBase< dim, dim >
n_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_cells(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_cells(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_cells(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_cells(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_faces() constparallel::DistributedTriangulationBase< dim, dim >
n_raw_faces() constparallel::DistributedTriangulationBase< dim, dim >
n_raw_faces() constparallel::DistributedTriangulationBase< dim, dim >
n_raw_faces() constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_hexs(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_lines() constparallel::DistributedTriangulationBase< dim, dim >
n_raw_lines(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_lines() constparallel::DistributedTriangulationBase< dim, dim >
n_raw_lines(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_lines() constparallel::DistributedTriangulationBase< dim, dim >
n_raw_lines(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_lines() constparallel::DistributedTriangulationBase< dim, dim >
n_raw_lines(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int level) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads(const unsigned int) constparallel::DistributedTriangulationBase< dim, dim >
n_raw_quads() constparallel::DistributedTriangulationBase< dim, dim >
n_subdomainsparallel::DistributedTriangulationBase< dim, dim >protected
n_subscriptions() constparallel::DistributedTriangulationBase< dim, dim >inline
n_used_vertices() constparallel::DistributedTriangulationBase< dim, dim >
n_used_vertices() constparallel::DistributedTriangulationBase< dim, dim >
n_used_vertices() constparallel::DistributedTriangulationBase< dim, dim >
n_used_vertices() constparallel::DistributedTriangulationBase< dim, dim >
n_vertices() constparallel::DistributedTriangulationBase< dim, dim >
n_vertices() constparallel::DistributedTriangulationBase< dim, dim >
n_vertices() constparallel::DistributedTriangulationBase< dim, dim >
n_vertices() constparallel::DistributedTriangulationBase< dim, dim >
no_automatic_repartitioning enum valueparallel::distributed::Triangulation< dim, spacedim >
none enum valueparallel::DistributedTriangulationBase< dim, dim >
none enum valueparallel::DistributedTriangulationBase< dim, dim >
none enum valueparallel::DistributedTriangulationBase< dim, dim >
none enum valueparallel::DistributedTriangulationBase< dim, dim >
notify_ready_to_unpack(const unsigned int handle, const std::function< void(const cell_iterator &, const ::CellStatus, const boost::iterator_range< std::vector< char >::const_iterator > &)> &unpack_callback)parallel::DistributedTriangulationBase< dim, dim >
notify_ready_to_unpack(const unsigned int handle, const std::function< void(const cell_iterator &, const ::CellStatus, const boost::iterator_range< std::vector< char >::const_iterator > &)> &unpack_callback)parallel::DistributedTriangulationBase< dim, dim >
notify_ready_to_unpack(const unsigned int handle, const std::function< void(const cell_iterator &, const ::CellStatus, const boost::iterator_range< std::vector< char >::const_iterator > &)> &unpack_callback)parallel::DistributedTriangulationBase< dim, dim >
notify_ready_to_unpack(const unsigned int handle, const std::function< void(const cell_iterator &, const ::CellStatus, const boost::iterator_range< std::vector< char >::const_iterator > &)> &unpack_callback)parallel::DistributedTriangulationBase< dim, dim >
number_cacheparallel::DistributedTriangulationBase< dim, dim >protected
object_infoparallel::DistributedTriangulationBase< dim, dim >mutableprivate
operator=(Triangulation< dim, spacedim > &&tria) noexceptTriangulation< dim, spacedim >
operator=(Triangulation< dim, spacedim > &&tria) noexceptTriangulation< dim, spacedim >
operator=(Triangulation< dim, spacedim > &&tria) noexceptTriangulation< dim, spacedim >
operator=(Triangulation< dim, spacedim > &&tria) noexceptTriangulation< dim, spacedim >
Subscriptor::operator=(const Subscriptor &)Subscriptorinline
Subscriptor::operator=(Subscriptor &&) noexceptSubscriptor
p4est_tree_to_coarse_cell_permutationparallel::distributed::Triangulation< dim, spacedim >private
parallel_forestparallel::distributed::Triangulation< dim, spacedim >private
parallel_ghostparallel::distributed::Triangulation< dim, spacedim >private
patch_level_1 enum valueparallel::DistributedTriangulationBase< dim, dim >
patch_level_1 enum valueparallel::DistributedTriangulationBase< dim, dim >
patch_level_1 enum valueparallel::DistributedTriangulationBase< dim, dim >
patch_level_1 enum valueparallel::DistributedTriangulationBase< dim, dim >
periodic_face_mapparallel::DistributedTriangulationBase< dim, dim >private
periodic_face_mapparallel::DistributedTriangulationBase< dim, dim >private
periodic_face_mapparallel::DistributedTriangulationBase< dim, dim >private
periodic_face_mapparallel::DistributedTriangulationBase< dim, dim >private
periodic_face_pairs_level_0parallel::DistributedTriangulationBase< dim, dim >private
periodic_face_pairs_level_0parallel::DistributedTriangulationBase< dim, dim >private
periodic_face_pairs_level_0parallel::DistributedTriangulationBase< dim, dim >private
periodic_face_pairs_level_0parallel::DistributedTriangulationBase< dim, dim >private
policyparallel::DistributedTriangulationBase< dim, dim >private
policyparallel::DistributedTriangulationBase< dim, dim >private
policyparallel::DistributedTriangulationBase< dim, dim >private
policyparallel::DistributedTriangulationBase< dim, dim >private
prepare_coarsening_and_refinement() overrideparallel::distributed::Triangulation< dim, spacedim >virtual
quad_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
quad_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
quad_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
raw_cell_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
raw_cell_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
raw_cell_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
raw_face_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
raw_face_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
raw_face_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
raw_hex_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
raw_hex_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
raw_hex_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
raw_line_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
raw_line_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
raw_line_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
raw_quad_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
raw_quad_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
raw_quad_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
raw_vertex_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
raw_vertex_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
raw_vertex_iterator typedefparallel::DistributedTriangulationBase< dim, dim >private
read_bool_vector(const unsigned int magic_number1, std::vector< bool > &v, const unsigned int magic_number2, std::istream &in)parallel::DistributedTriangulationBase< dim, dim >protectedstatic
read_bool_vector(const unsigned int magic_number1, std::vector< bool > &v, const unsigned int magic_number2, std::istream &in)parallel::DistributedTriangulationBase< dim, dim >protectedstatic
read_bool_vector(const unsigned int magic_number1, std::vector< bool > &v, const unsigned int magic_number2, std::istream &in)parallel::DistributedTriangulationBase< dim, dim >protectedstatic
read_bool_vector(const unsigned int magic_number1, std::vector< bool > &v, const unsigned int magic_number2, std::istream &in)parallel::DistributedTriangulationBase< dim, dim >protectedstatic
reference_cellsparallel::DistributedTriangulationBase< dim, dim >protected
reference_cellsparallel::DistributedTriangulationBase< dim, dim >protected
reference_cellsparallel::DistributedTriangulationBase< dim, dim >protected
reference_cellsparallel::DistributedTriangulationBase< dim, dim >protected
refine_global(const unsigned int times=1)parallel::DistributedTriangulationBase< dim, dim >
refine_global(const unsigned int times=1)parallel::DistributedTriangulationBase< dim, dim >
refine_global(const unsigned int times=1)parallel::DistributedTriangulationBase< dim, dim >
refine_global(const unsigned int times=1)parallel::DistributedTriangulationBase< dim, dim >
register_data_attach(const std::function< std::vector< char >(const cell_iterator &, const ::CellStatus)> &pack_callback, const bool returns_variable_size_data)parallel::DistributedTriangulationBase< dim, dim >
register_data_attach(const std::function< std::vector< char >(const cell_iterator &, const ::CellStatus)> &pack_callback, const bool returns_variable_size_data)parallel::DistributedTriangulationBase< dim, dim >
register_data_attach(const std::function< std::vector< char >(const cell_iterator &, const ::CellStatus)> &pack_callback, const bool returns_variable_size_data)parallel::DistributedTriangulationBase< dim, dim >
register_data_attach(const std::function< std::vector< char >(const cell_iterator &, const ::CellStatus)> &pack_callback, const bool returns_variable_size_data)parallel::DistributedTriangulationBase< dim, dim >
repartition()parallel::distributed::Triangulation< dim, spacedim >
reset_active_cell_indices()parallel::DistributedTriangulationBase< dim, dim >private
reset_active_cell_indices()parallel::DistributedTriangulationBase< dim, dim >private
reset_active_cell_indices()parallel::DistributedTriangulationBase< dim, dim >private
reset_active_cell_indices()parallel::DistributedTriangulationBase< dim, dim >private
reset_all_manifolds()parallel::DistributedTriangulationBase< dim, dim >
reset_all_manifolds()parallel::DistributedTriangulationBase< dim, dim >
reset_all_manifolds()parallel::DistributedTriangulationBase< dim, dim >
reset_all_manifolds()parallel::DistributedTriangulationBase< dim, dim >
reset_cell_vertex_indices_cache()parallel::DistributedTriangulationBase< dim, dim >private
reset_cell_vertex_indices_cache()parallel::DistributedTriangulationBase< dim, dim >private
reset_cell_vertex_indices_cache()parallel::DistributedTriangulationBase< dim, dim >private
reset_cell_vertex_indices_cache()parallel::DistributedTriangulationBase< dim, dim >private
reset_global_cell_indices()parallel::DistributedTriangulationBase< dim, dim >protected
reset_manifold(const types::manifold_id manifold_number)parallel::DistributedTriangulationBase< dim, dim >
reset_manifold(const types::manifold_id manifold_number)parallel::DistributedTriangulationBase< dim, dim >
reset_manifold(const types::manifold_id manifold_number)parallel::DistributedTriangulationBase< dim, dim >
reset_manifold(const types::manifold_id manifold_number)parallel::DistributedTriangulationBase< dim, dim >
reset_policy()parallel::DistributedTriangulationBase< dim, dim >private
reset_policy()parallel::DistributedTriangulationBase< dim, dim >private
reset_policy()parallel::DistributedTriangulationBase< dim, dim >private
reset_policy()parallel::DistributedTriangulationBase< dim, dim >private
save(const std::string &file_basename) const overrideparallel::distributed::Triangulation< dim, spacedim >virtual
parallel::DistributedTriangulationBase< dim, dim >::save(Archive &ar, const unsigned int version) constparallel::DistributedTriangulationBase< dim, dim >
save_attached_data(const unsigned int global_first_cell, const unsigned int global_num_cells, const std::string &file_basename) constparallel::DistributedTriangulationBase< dim, dim >protected
save_attached_data(const unsigned int global_first_cell, const unsigned int global_num_cells, const std::string &file_basename) constparallel::DistributedTriangulationBase< dim, dim >protected
save_attached_data(const unsigned int global_first_cell, const unsigned int global_num_cells, const std::string &file_basename) constparallel::DistributedTriangulationBase< dim, dim >protected
save_attached_data(const unsigned int global_first_cell, const unsigned int global_num_cells, const std::string &file_basename) constparallel::DistributedTriangulationBase< dim, dim >protected
save_coarsen_flags(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_coarsen_flags(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_coarsen_flags(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_coarsen_flags(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_coarsen_flags(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_coarsen_flags(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_coarsen_flags(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_coarsen_flags(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_refine_flags(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_refine_flags(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_refine_flags(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_refine_flags(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_refine_flags(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_refine_flags(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_refine_flags(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_refine_flags(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_hex(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_hex(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_hex(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_hex(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_hex(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_hex(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_hex(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_hex(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_line(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_line(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_line(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_line(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_line(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_line(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_line(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_line(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_quad(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_quad(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_quad(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_quad(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_quad(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_quad(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_quad(std::ostream &out) constparallel::DistributedTriangulationBase< dim, dim >
save_user_flags_quad(std::vector< bool > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_indices(std::vector< unsigned int > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_indices(std::vector< unsigned int > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_indices(std::vector< unsigned int > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_indices(std::vector< unsigned int > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_indices_hex(std::vector< unsigned int > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_indices_hex(std::vector< unsigned int > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_indices_hex(std::vector< unsigned int > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_indices_hex(std::vector< unsigned int > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_indices_line(std::vector< unsigned int > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_indices_line(std::vector< unsigned int > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_indices_line(std::vector< unsigned int > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_indices_line(std::vector< unsigned int > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_indices_quad(std::vector< unsigned int > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_indices_quad(std::vector< unsigned int > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_indices_quad(std::vector< unsigned int > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_indices_quad(std::vector< unsigned int > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_pointers(std::vector< void * > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_pointers(std::vector< void * > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_pointers(std::vector< void * > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_pointers(std::vector< void * > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_pointers_hex(std::vector< void * > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_pointers_hex(std::vector< void * > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_pointers_hex(std::vector< void * > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_pointers_hex(std::vector< void * > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_pointers_line(std::vector< void * > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_pointers_line(std::vector< void * > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_pointers_line(std::vector< void * > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_pointers_line(std::vector< void * > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_pointers_quad(std::vector< void * > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_pointers_quad(std::vector< void * > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_pointers_quad(std::vector< void * > &v) constparallel::DistributedTriangulationBase< dim, dim >
save_user_pointers_quad(std::vector< void * > &v) constparallel::DistributedTriangulationBase< dim, dim >
serialize(Archive &archive, const unsigned int version)parallel::DistributedTriangulationBase< dim, dim >
serialize(Archive &archive, const unsigned int version)parallel::DistributedTriangulationBase< dim, dim >
serialize(Archive &archive, const unsigned int version)parallel::DistributedTriangulationBase< dim, dim >
serialize(Archive &archive, const unsigned int version)parallel::DistributedTriangulationBase< dim, dim >
set_all_manifold_ids(const types::manifold_id number)parallel::DistributedTriangulationBase< dim, dim >
set_all_manifold_ids(const types::manifold_id number)parallel::DistributedTriangulationBase< dim, dim >
set_all_manifold_ids(const types::manifold_id number)parallel::DistributedTriangulationBase< dim, dim >
set_all_manifold_ids(const types::manifold_id number)parallel::DistributedTriangulationBase< dim, dim >
set_all_manifold_ids_on_boundary(const types::manifold_id number)parallel::DistributedTriangulationBase< dim, dim >
set_all_manifold_ids_on_boundary(const types::boundary_id b_id, const types::manifold_id number)parallel::DistributedTriangulationBase< dim, dim >
set_all_manifold_ids_on_boundary(const types::manifold_id number)parallel::DistributedTriangulationBase< dim, dim >
set_all_manifold_ids_on_boundary(const types::boundary_id b_id, const types::manifold_id number)parallel::DistributedTriangulationBase< dim, dim >
set_all_manifold_ids_on_boundary(const types::manifold_id number)parallel::DistributedTriangulationBase< dim, dim >
set_all_manifold_ids_on_boundary(const types::boundary_id b_id, const types::manifold_id number)parallel::DistributedTriangulationBase< dim, dim >
set_all_manifold_ids_on_boundary(const types::manifold_id number)parallel::DistributedTriangulationBase< dim, dim >
set_all_manifold_ids_on_boundary(const types::boundary_id b_id, const types::manifold_id number)parallel::DistributedTriangulationBase< dim, dim >
set_all_refine_flags()parallel::DistributedTriangulationBase< dim, dim >
set_all_refine_flags()parallel::DistributedTriangulationBase< dim, dim >
set_all_refine_flags()parallel::DistributedTriangulationBase< dim, dim >
set_all_refine_flags()parallel::DistributedTriangulationBase< dim, dim >
set_manifold(const types::manifold_id number, const Manifold< dim, spacedim > &manifold_object)parallel::DistributedTriangulationBase< dim, dim >
set_manifold(const types::manifold_id number, const Manifold< dim, spacedim > &manifold_object)parallel::DistributedTriangulationBase< dim, dim >
set_manifold(const types::manifold_id number, const Manifold< dim, spacedim > &manifold_object)parallel::DistributedTriangulationBase< dim, dim >
set_manifold(const types::manifold_id number, const Manifold< dim, spacedim > &manifold_object)parallel::DistributedTriangulationBase< dim, dim >
set_mesh_smoothing(const MeshSmoothing mesh_smoothing)parallel::DistributedTriangulationBase< dim, dim >virtual
set_mesh_smoothing(const MeshSmoothing mesh_smoothing)parallel::DistributedTriangulationBase< dim, dim >virtual
set_mesh_smoothing(const MeshSmoothing mesh_smoothing)parallel::DistributedTriangulationBase< dim, dim >virtual
set_mesh_smoothing(const MeshSmoothing mesh_smoothing)parallel::DistributedTriangulationBase< dim, dim >virtual
Settings enum nameparallel::distributed::Triangulation< dim, spacedim >
settingsparallel::distributed::Triangulation< dim, spacedim >private
setup_coarse_cell_to_p4est_tree_permutation()parallel::distributed::Triangulation< dim, spacedim >private
signalsparallel::DistributedTriangulationBase< dim, dim >mutable
signalsparallel::DistributedTriangulationBase< dim, dim >mutable
signalsparallel::DistributedTriangulationBase< dim, dim >mutable
signalsparallel::DistributedTriangulationBase< dim, dim >mutable
smooth_gridparallel::DistributedTriangulationBase< dim, dim >protected
smooth_gridparallel::DistributedTriangulationBase< dim, dim >protected
smooth_gridparallel::DistributedTriangulationBase< dim, dim >protected
smooth_gridparallel::DistributedTriangulationBase< dim, dim >protected
smoothing_on_coarsening enum valueparallel::DistributedTriangulationBase< dim, dim >
smoothing_on_coarsening enum valueparallel::DistributedTriangulationBase< dim, dim >
smoothing_on_coarsening enum valueparallel::DistributedTriangulationBase< dim, dim >
smoothing_on_coarsening enum valueparallel::DistributedTriangulationBase< dim, dim >
smoothing_on_refinement enum valueparallel::DistributedTriangulationBase< dim, dim >
smoothing_on_refinement enum valueparallel::DistributedTriangulationBase< dim, dim >
smoothing_on_refinement enum valueparallel::DistributedTriangulationBase< dim, dim >
smoothing_on_refinement enum valueparallel::DistributedTriangulationBase< dim, dim >
space_dimensionparallel::DistributedTriangulationBase< dim, dim >static
space_dimensionparallel::DistributedTriangulationBase< dim, dim >static
space_dimensionparallel::DistributedTriangulationBase< dim, dim >static
space_dimensionparallel::DistributedTriangulationBase< dim, dim >static
subscribe(std::atomic< bool > *const validity, const std::string &identifier="") constparallel::DistributedTriangulationBase< dim, dim >
Subscriptor()Subscriptorinline
Subscriptor(const Subscriptor &)Subscriptorinline
Subscriptor(Subscriptor &&) noexceptSubscriptor
TemporarilyMatchRefineFlags classparallel::distributed::Triangulation< dim, spacedim >friend
Triangulation(const MPI_Comm mpi_communicator, const typename ::Triangulation< dim, spacedim >::MeshSmoothing smooth_grid=(::Triangulation< dim, spacedim >::none), const Settings settings=default_setting)parallel::distributed::Triangulation< dim, spacedim >explicit
parallel::DistributedTriangulationBase< dim, dim >::Triangulation(const MeshSmoothing smooth_grid=none, const bool check_for_distorted_cells=false)Triangulation< dim, spacedim >
parallel::DistributedTriangulationBase< dim, dim >::Triangulation(const Triangulation< dim, spacedim > &)=deleteTriangulation< dim, spacedim >
parallel::DistributedTriangulationBase< dim, dim >::Triangulation(Triangulation< dim, spacedim > &&tria) noexceptTriangulation< dim, spacedim >
triangulation_has_contentparallel::distributed::Triangulation< dim, spacedim >private
TriangulationBase(const MPI_Comm mpi_communicator, const typename ::Triangulation< dim, spacedim >::MeshSmoothing smooth_grid=(::Triangulation< dim, spacedim >::none), const bool check_for_distorted_cells=false)parallel::TriangulationBase< dim, spacedim >
unsubscribe(std::atomic< bool > *const validity, const std::string &identifier="") constparallel::DistributedTriangulationBase< dim, dim >
update_cell_relations()parallel::distributed::Triangulation< dim, spacedim >private
update_number_cache()parallel::DistributedTriangulationBase< dim, dim >protectedvirtual
update_periodic_face_map()parallel::DistributedTriangulationBase< dim, dim >protected
update_periodic_face_map()parallel::DistributedTriangulationBase< dim, dim >protected
update_periodic_face_map()parallel::DistributedTriangulationBase< dim, dim >protected
update_periodic_face_map()parallel::DistributedTriangulationBase< dim, dim >protected
update_reference_cells() overrideparallel::DistributedTriangulationBase< dim, dim >protected
validity_pointersparallel::DistributedTriangulationBase< dim, dim >mutableprivate
vertex_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
vertex_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
vertex_iterator typedefparallel::DistributedTriangulationBase< dim, dim >
vertex_to_boundary_id_map_1dparallel::DistributedTriangulationBase< dim, dim >private
vertex_to_boundary_id_map_1dparallel::DistributedTriangulationBase< dim, dim >private
vertex_to_boundary_id_map_1dparallel::DistributedTriangulationBase< dim, dim >private
vertex_to_boundary_id_map_1dparallel::DistributedTriangulationBase< dim, dim >private
vertex_to_manifold_id_map_1dparallel::DistributedTriangulationBase< dim, dim >private
vertex_to_manifold_id_map_1dparallel::DistributedTriangulationBase< dim, dim >private
vertex_to_manifold_id_map_1dparallel::DistributedTriangulationBase< dim, dim >private
vertex_to_manifold_id_map_1dparallel::DistributedTriangulationBase< dim, dim >private
vertex_used(const unsigned int index) constparallel::DistributedTriangulationBase< dim, dim >
vertex_used(const unsigned int index) constparallel::DistributedTriangulationBase< dim, dim >
vertex_used(const unsigned int index) constparallel::DistributedTriangulationBase< dim, dim >
vertex_used(const unsigned int index) constparallel::DistributedTriangulationBase< dim, dim >
verticesparallel::DistributedTriangulationBase< dim, dim >private
verticesparallel::DistributedTriangulationBase< dim, dim >private
verticesparallel::DistributedTriangulationBase< dim, dim >private
verticesparallel::DistributedTriangulationBase< dim, dim >private
vertices_usedparallel::DistributedTriangulationBase< dim, dim >private
vertices_usedparallel::DistributedTriangulationBase< dim, dim >private
vertices_usedparallel::DistributedTriangulationBase< dim, dim >private
vertices_usedparallel::DistributedTriangulationBase< dim, dim >private
write_bool_vector(const unsigned int magic_number1, const std::vector< bool > &v, const unsigned int magic_number2, std::ostream &out)parallel::DistributedTriangulationBase< dim, dim >protectedstatic
write_bool_vector(const unsigned int magic_number1, const std::vector< bool > &v, const unsigned int magic_number2, std::ostream &out)parallel::DistributedTriangulationBase< dim, dim >protectedstatic
write_bool_vector(const unsigned int magic_number1, const std::vector< bool > &v, const unsigned int magic_number2, std::ostream &out)parallel::DistributedTriangulationBase< dim, dim >protectedstatic
write_bool_vector(const unsigned int magic_number1, const std::vector< bool > &v, const unsigned int magic_number2, std::ostream &out)parallel::DistributedTriangulationBase< dim, dim >protectedstatic
write_mesh_vtk(const std::string &file_basename) constparallel::distributed::Triangulation< dim, spacedim >
~Subscriptor()Subscriptorvirtual
~Triangulation() overrideparallel::distributed::Triangulation< dim, spacedim >virtual
~TriangulationBase() overrideparallel::TriangulationBase< dim, spacedim >virtual